Okay, now given those numbers perhaps someone can elaborate on why it's even relevant to a discussion on Bravely Default's sales potential and franchise potential and S-E's decision making, given their current strategic goals and objectives, while apparently something like The World Ends With You is incomparable.
Honestly can't remember these new IP's, and they were likely low efforts anyway. Also iirc wasn't there some bad reactions to BD due to it apparently repeating itself at a point in the game......my memory is hazy (god damn exam crunch time) but I remember lots of people saying they stopped at a certain chapter or something like that.
I don't remember the exact numbers, but you're saying that TWEWY sold less than 200k in Western markets?
I have my doubts about that.
At some time, i also thought FF stood for Final Fantasy hehe. I didnt follow up on the game very much and i've heard someone talk about Final Fantasy in regards to Bravely Default.Bravely Default is as much of a new IP as Bloodborne. "Classic FF" is why most people bought it, until few weeks before the western release, I actually thought BD:FF stand for Bravely Default: Final Fantasy. >__>
Yes. According to SQEX, the game sold 140.000 in NA and 20.000 in Europa. More updated data from NPD leaks had TWEWY at 172.000 units in NA.
Hum yes, which put it at near 200k by the end of 2008, I don't think it stop selling altogether after that so it should be higher than that.
I remember reading the 400k numbers for America a few years ago, I don't think it was chartz number but I can't seem to find a legit source.
A fourth is kinda a big stretch anyway (not ot mention different sales because of different publisher, market circumstances, EFIGS localization etc.)
TWEWY may not have sold 1m+ worldwide, but it still moved a lot of units in Japan, which is their domestic market.
[Week 30, 2007] [NDS] The World Ends with You (Square Enix) {2007.07.27} - 81.326 / NEW <41,0%>
[Week 31, 2007] [NDS] The World Ends with You (Square Enix) {2007.07.27} - 40.926 / 122.252 (-50%) <61,3%>
[Week 32, 2007] [NDS] The World Ends with You (Square Enix) {2007.07.27} - 22.919 / 145.171 (-44%) <72,5%>
[Week 33, 2007] [NDS] The World Ends with You (Square Enix) {2007.07.27} - 18.226 / 163.397 (-20%) <81,4%>
[Week 34, 2007] [NDS] The World Ends with You (Square Enix) {2007.07.27} - 8.232 / 171.629 (-55%) <85,4%>
[Week 52, 2007] [NDS] The World Ends with You (Square Enix) {2007.07.27} - * / 192.955
Likely a rpg fanbase is more solid than the Musou one, but the lack of similar games coming to the platform could be lead to a 360 situation with Vesperia
I don't see Bravely Default as S-E's "best-selling new IP since Kingdom Hearts", and furthermore, Kingdom Hearts isn't even a new IP. When talking about the value of new IPs, we should always be looking at it in a practical way instead of a technical way. In the same way that KH was successful because because it is basically Disney + FF, it is clear that a lot of the success of BD comes from being a FF game in everything but name. The same job classes, a similar job system, using lots of monster designs from 4WoL, there's really very little original about it in the eyes of consumers.
I guess it says a lot about S-E as a company when it is so hard to really define any of their successes as brand new ideas.
Actually this is an interesting thought experiment.4WoL failing doesn't mean anything. My point was that "new IP" is a meaningless point in cases where we're only arguing a technical definition. True meaningful value in discussions about new IPs in the entertainment business is when something new finds success and a company is able to build on that further, often finding a new audience.
Here are when the following IPs started:
Console/Handheld:
Dragon Quest: May 27, 1986
Final Fantasy: December 18, 1987
SaGa: December 15, 1989
Fortune Street: March 21, 1991
____ of Mana: August 6, 1993
Star Ocean: July 19, 1996
That puts things in a rather bleak perspective.
It's only bleak cause a lot is being excluded for who knows what.
They've released new IPs with old formulas (Bravely Default), they've released old IPs with new ideas (Theatrhythm, Final Fantasy Explorers), and they've done stuff on mobile.
It's funny how SQEX treated its best-selling new IP since Kingdom Hearts.
TWEWY got the same treatment before it. Was head and shoulders above its other new Japanese IPs last generation.
I'm hoping this was intentional.It's where the debate stems from, no?
We started here:
If we want to switch to "Are new IPs even a meaningful concept?" then sure, but at that point I think we can remove BD's treatment from being an oddity since it's just a less successful incarnation of FF when they have major FF titles to focus on instead.
What's your take on tings?
If we want to switch to "Are new IPs even a meaningful concept?" then sure, but at that point I think we can remove BD's treatment from being an oddity since it's just a less successful incarnation of FF when they have major FF titles to focus on instead.
What's your take on things?
Ok, so BD is just a less successful incarnation of FF. In this light, SQEX should kill the sub-franchise as soon as possible, as they did with plenty of previous sub-FF, or move to mobile, so they can work on mainline entries.
Actually this is an interesting thought experiment.
Let's start by excluding Kingdom Hearts for FF x Disney and Bravely Default was essentially being a rebranded version of continuing old FF ideas.
Now, let's also enact the criteria that the IP must be Japanese and still exist as an active IP today.
Also, let's focus on console/handheld instead of mobile and arcade, since I know a lot of people aren't interested in discussing the other two.
Here are when the following IPs started:
Console/Handheld:
Dragon Quest: May 27, 1986
Final Fantasy: December 18, 1987
SaGa: December 15, 1989
Fortune Street: March 21, 1991
____ of Mana: August 6, 1993
Star Ocean: July 19, 1996
I'm not sure Chaos Rings is still alive and that's clearly mobile derived. Lords of Vermillion is arcade. Million Arthur is also a mobile IP. Drakenguard, Tactics Ogre, and Lufia seem pretty dead at this point. Parasite Eve they're not even remotely talking about. Chrono Trigger is mega dead. A lot of others like The Bouncer, TWEWY, and Xenogears were one offs.
Is there anything I'm forgetting?
Why is Drakengard dead when we just had 3. Dissidia and also FF Type-1 have been teased.
http://neogaf.com/forum/showthread.php?t=744013Why is Drakengard dead when we just had 3.
Here we get back to "What is a new IP?"Dissidia and also FF Type-1 have been teased.
As a quickly increasing digital games provider, it's not actually a huge issue for them financially. They released almost nothing meaningful at retail this year and made money. Mobile revenue and subscribers are providing them a very solid income base.Not sure what I'd expect of FFType given its... performance even if its a port, I think expectations were a good bit higher than what was achieved of the re-release.
I have to wonder, actually, what happens to the mainline FF if FFXV just doesn't do "that well"? I think a lot of gamers are tired of the franchise after FXIII. What does Sqeueenix do if their biggest franchise performs only modestly?
As a quickly increasing digital games provider, it's not actually a huge issue for them financially. They released almost nothing meaningful at retail this year and made money. Mobile revenue and subscribers are providing them a very solid income base.
Beyond that, they have like 7 AAA retail IPs these days between the four from Eidos and three from Japan.
If only Bravely Default was a Level5 IP...
Ahh, I see. I guess that explains why they can throw away a success like Bravely. Do they have a recently published earnings breakdown? I'd like to read up on their breakdowns for income from the mobile/subs avenue.
If only Bravely Default was a Level5 IP...
We'll get another one soon (late April/early May is earnings season and the end of the fiscal year), but here's their six month results.
Given how sparse their retail line-up has been this year, if they hit that 100 billion yen target, expect the MMO and smart device/browser line-up bars to be large.
Edit:
They're a 75.5 billion yen as of the end of December 2014, but they only give a breakdown every 6 months on where it comes from.
I wonder what will happen when SQEX will have not powerful IPs left, because of mobile fidelization is harder (and I cannot imagine doing remake of Million Arthur Kings, or those IPs lasting for decades) and FF and DQ slowly faded as their fanbases grew up.
I'm unsure which of the other two categories f2p PC games go under (Nosgoth, Heroes & Generals), but they bundled under a non-obvious name as well.Just wanted to add, for those not informed about Square Enix's reports: HD Games include both home and handheld games.
Nogoth and other online client based PC games fall under HD games
Well, their current set of mobile hits is:
Really Big:
-Dragon Quest Monsters: Super Light (console IP)
-Million Arthur 2 (mobile IP, sequel to account for the switch in how the feature phone to smartphone game market evolved)
-Final Fantasy Record Keeper (console IP, DeNA made/published)
-School Girl Strikers (mobile IP, first entry)
Moderately Big:
-Sangukushi Rumble (new IP, first entry)
-Dragon Quest X Companion App (this isn't exactly a game in the strictest sense by a tie-in service to the MMO)
There's a variety of smaller hits that go in and out of the top 100 chart like:
-Pictologica: Final Fantasy
-Final Fantasy: Legends
-The Irregular At Magic High School: Lost Zero
Beyond that I'd consider the titles to not be big enough to really be hits for a company the size of Square Enix. Maybe a smaller publisher like Sega.
They do seem to generate some original hits on the platform. I'm curious to see how they follow up this fiscal year though since it was way more successful for them than their previous ones with a hit rate of maybe 40-50% of their notable apps released, which will be a hard feat to repeat unless they've really figured out the market.
That said I don't think a lot of these games will have sequels unless the market changes enough that they need one to stay relevant (see Million Arthur), so it'll be especially interesting on the basis they have to launch a whole ton of new games that are essentially planned as 5-10+ year services.
I'm unsure which of the other two categories f2p PC games go under (Nosgoth, Heroes & Generals), but they bundled under a non-obvious name as well.
Nogoth and other online client based PC games fall under HD games
It's quite the difference.Now there's a reason why a service-game like Million Arthur got a sequel! I was wondering about that .
Yes, it's plausible we can dump Legends off the success train, put Bravely Archive on it, or remove both. We should get a better sense with their end of year financial call where they talk about these types of things a lot more deeply than normal.Also, I don't know if Final Fantasy: Legends can be considered a "smaller hit"...it seems more like a mediocre performer, to me. Just checked its overall trend on iPhone, including latest weeks: it's true that, sometimes, it jumps back into top 100, but it's always for a few days, then back outside of top 100, even near top 200 (recently it was over >200). A bit better on Google Play, being for a while at the bottom of top 100, but went outside of it at the beginning of the month.
Again: probably, Bravely Archive was a better performer than FF:L, at least considering the (probable) lower expectations, compared to Legends.
In which sense?Why are we saying that SE's IP's are declining?
In which sense?
As a whole their stable of successful IPs is growing.
Their IP stable on consoles/handhelds in Japan, which was more the original topic, hasn't grown much in a long time.
Of course, that's also a market that's notable in decline, so hey, there's an argument of par for the course.
If you mean why this came up today, it's due to the Bravely Second shipment/sell-through information.
Duno, I see penny speaking of the decline of Final Fantasy and what Square Enix Japan would be like without Dragon Quest and I ask myself what was the topic at hand that brought him to those statements lol
I'm not surprised nor shocked that Bravely Default didn't sell as much as its predecessor. It took too long for the sequel to get out, and frankly the original game left much to be desired - it would of been better it were have been re-purposed as a mobile game.
Final Fantasy itself has been a downward slope with both mainline entries traditional platform spin-offs. If we assume 6 million worldwide that'd still be a decline from Final Fantasy XIII. If we include things that aren't only the mainline games, titles like Lightning Returns were disasters, and Explorers didn't exactly set the world on fire. Final Fantasy XIV is a great bright spot among the franchise though, Record Keeper is a major success, and their HD remasters did fine in general. I'd still probably consider this the franchise with the most baggage, but of course it's also still the franchises with the most content to criticize.Duno, I see penny speaking of the decline of Final Fantasy and what Square Enix Japan would be like without Dragon Quest and I ask myself what was the topic at hand that brought him to those statements lol
I don't think SE's IP's are declining per se.
The marketplace has changed greatly, as you brought up, and Square Enix knows the era of selling 10 million copies of each new entry of Final Fantasy is quite frankly over.
As a result, they diversified their portfolio to reflect those changes:
- HD Games (Final Fantasy XV - 6 million WW estimate)
- Online Games (Final Fantasy XIV - 500k subscribers)
- Mobile Games
I'm not surprised nor shocked that Bravely Default didn't sell as much as its predecessor. It took too long for the sequel to get out, and frankly the original game left much to be desired - it would of been better it were have been re-purposed as a mobile game.
It's only been just over two year since the OG release and only just over a year since For the Sequel. The timeframe is quite standard for a sequel.The legs the game had(including the FTS release) also indicate that the game had positive word of mouth.
We'd get Bravely Second on iOS.
You say that like it's a bad thing...bravely second would be produced on the same budget
reusing most of the assets from the first game
but now f2p phone game
I don't believe that to be the case.
2 years ago, there were slim pickings for JRPG's on the 3DS, and Bravely Default fit that niche perfectly.
Bravely Default was good, though had many faults and it doesn't seem there are substantial changes in the second release; hence the drop-off, and lack of interest (I think there is a point to be made that many of those original purchasers have moved on to other offerings, on mobile and that this sequel should of been re-purposed for mobile, but that's another discussion to have entirely)
I guess it depends on how we view Bravely Default.
If we view it as a game meant to recreate the experience of SNES era Final Fantasy games, but add in the advancements befitting of a modern video game, I don't think a mobile title is an on the nose choice, since the way games flow and function on mobile is pretty different to how a classic 16 bit JRPG worked.
If we view it as a game that celebrates nostalgia for SNES era Final Fantasy games, then the tremendous success of Final Fantasy: Record Keeper would show that there's a vast audience for that on mobile devices.
I don't think either is necessarily invalid, it's just that one is more akin to Pillars of Eternity (a modernized revival of Infinity Engine games), and the other is more akin to DomiNations (a social-mobile-ilized version of Rise of Nations/Civilization into a successful Clash of Clans game).
Final Fantasy itself has been a downward slope with both mainline entries traditional platform spin-offs. If we assume 6 million worldwide that'd still be a decline from Final Fantasy XIII. If we include things that aren't only the mainline games, titles like Lightning Returns were disasters, and Explorers didn't exactly set the world on fire. Final Fantasy XIV is a great bright spot among the franchise though, Record Keeper is a major success, and their HD remasters did fine in general. I'd still probably consider this the franchise with the most baggage, but of course it's also still the franchises with the most content to criticize.
For Dragon Quest I don't think we really see much in the way of tangible decline given we haven't seen a mainline entry in a while, especially on comparable to what Dragon Quest IX was. The spin-offs all seem to do fine to great as well. We could be pessimistic about Theatrhythm, but that's kind of a far cry from what Dragon Quest is about on almost every level. When we look at mobile we can add in the huge success of Dragon Quest Monsters: Super Light and of course the good performance of the MMO.
But that'd be missing the bigger picture, yes. Tomb Raider just had its best selling entry ever with over 8.5 million copies. Deus Ex was successfully relaunched. Hitman had astonishing sales for what it was even if it didn't meet their absurd expectations. Just Cause has had incredible long tail success. They've launched three new successful IPs on mobile in Japan. While it seems to be fading, Bravely Default had a strong debut, showing they were still able to launch a new traditional platform IP. Their MMO entries are very healthy. Their overall IP catalog strength is increasing even if FF itself definitely isn't an industry leading titan anymore.
But I mean that's the argument I made a few posts ago, no? Even if Final Fantasy XV completely bombed and did something like 1 million units worldwide, it wouldn't be that much of a problem for them in the face of everything else they have going on now.