Just like Puzzle & Dragons.
It's has already 86 points on comg store with 142 days before it's release
Puzzle and Dragons had mucchhh more improvement or specific feature than what we had known from Kancolle though.
Just like Puzzle & Dragons.
It's has already 86 points on comg store with 142 days before it's release
2nd week comparison (handheld)
10./03. [3DS] Senran Kagura 2: Crimson # <ACT> (Marvelous AQL) {2014.08.07} (¥6.998) - 9.624 / 56.119
20./10. [PSV] Senran Kagura Estival Versus # <ACT> (Marvelous) {2015.03.26} (¥7.538) - 8.297 / 52.845
Good call from Marvelous to make it multiplatform (handheld/console).
Puzzle and Dragons had mucchhh more improvement or specific feature than what we had known from Kancolle though.
I can't tell if you're being sarcastic or if you genuinely believe the Vita version would've sold identical numbers if a) it wasn't sold out, and b) it was exclusive ...
1,741,165 the week before Xenoblade release (M-C numbers)
Puzzle and Dragons had mucchhh more improvement or specific feature than what we had known from Kancolle though.
Just like Puzzle & Dragons.
It's has already 86 points on comg store with 142 days before it's release
Well actually I gotta question that notion. I mean, any addition to OG Kancolle should be a significant improvement lol (then again why do I keep playing this is a mystery).
Edit:
It's also worth mentioning that Vita's LE had some elements intentionally removed compared to PS4 version (and purpose is to promote PS4 version more).
I think their digital numbers don't include February where it sold ~33k. I have Minecraft as follows:
Retail 77,619(Famitsu) + 264,324(Digital) = 341,943
Or 337,424 if you use Media Create for retail.
Waifu? I mean on Puzzle and Dragon, we had Mario edition here while Kancolle, do we have exclusive content i mean? Or it is simply some extra update like Idolmaster for PS3 something like that?
Hmmm. From what i remember on the original Kancolle, the battle is not even Srpg style right? only like develop the ship and then choose some kind of formation before battle and then the game goes by itself.
Maybe if they actually made this game into like SRW style it will be more different than Puzzle Dragon there.^_^
From what I'm looking Vita version may turn out to be in different genre (I see hexes so SLG maybe?).
..or it's more like OG Kancolle doesn't have so much "game" element from the first place
Waifu? I mean on Puzzle and Dragon, we had Mario edition here while Kancolle, do we have exclusive content i mean? Or it is simply some extra update like Idolmaster for PS3 something like that?
pardon my ignorance, but i've seen some variation of this comment posted several times. What makes next week such a turd?
Well, Kancolle on PC is a F2P game. On Vita it appears to be a traditional packaged game. That seems a lot more like P&DZ than Idolm@ster 2 or something.
From what I'm looking Vita version may turn out to be in different genre (I see hexes so SLG maybe?).
..or it's more like OG Kancolle doesn't have so much "game" element from the first place
Yeah that's what I'm saying. The OG Kancolle's fun part is leveling and fleet assembly. However the battle is completely handled by RNG (you can't even command your fleet to go north or south or whatever). It's like even you keep defeating enemies without getting a scratch 90% of the time you won't reach the boss because of bad RNG. The only bright side of this overly simplistic design is that people without any knowledge of modern gaming can play it (I hear some ooold retired marines can play this lol).
Anyway I'm getting little OT so I must stop here hehe.
Well from both ur information, i see that it is highly interesting here.^_^ And reading from information on wikipedia, it seems that this project is not really looking for normal kind of profit however more on spreading the idea of this project to lead them into other franchise like anime,manga,light novel and of course this upcoming game.
Any video/trailer for the Vita release here? If it looks fun, i guess i can ask my friend to buy the game so i can tried it lol.^_^
RNG Driven game is going to make me go mad though.T_T Even the Gacha on Chain Chronicle and Shironeko Cafe?(Smartphone) is killing me here.T_T
Only a trailer from last November
https://www.youtube.com/watch?v=8tEvFFtSh0E
There we go, handhelds in a nice visual format.
Unless Kadokawa ran it as a YT ad, it's insane this has 650k views when there's 0 gameplay in it.
DC impossible, or at least, I don't have any weekly hw data before 2000 (as usual, Famitsu numbers)
Only a trailer from last November
https://www.youtube.com/watch?v=8tEvFFtSh0E
Unless Kadokawa ran it as a YT ad, it's insane this has 650k views when there's 0 gameplay in it.
230k
source : japanltdranking (Famitsu numbers)
so retail + DD 300k, still 100k to become the top seller
if this happens, it will be the first time that a system in Japan has a western title as top seller
I can't believe Sony didn't ship enough Bloodborne copies to Japan. They should have known it would be huge. I guess they were focusing on the US.
Unless i am wrong here.(Correct me plizz guys.^_^) I don't see any of the video here showing new gameplay except for.....waifu?(Love Yamato though.^_^ Need moar Bismark plizzz.)
Hope that Kadokawa is going to release true gameplay trailer here.^_^
I can't believe Sony didn't ship enough Bloodborne copies to Japan. They should have known it would be huge. I guess they were focusing on the US.
Its not that they didnt ship enough copies. They did a calculated assessment of how many potential units would sell and I must say were pretty accurate seeing how it was an 80% sell through is what the early figures were for the first shipment.
They have access to the numbers to be able to do this and its not like they just go pulling some random figure out of their ass and send that to the presser.
Yeah, it's funny to read all people writing "sold-out" when we have a title that actually went sold-out such that supply couldn't meet the demand (Etrian Mystery Dungeon, which came back in the chart last week, after two weeks of disappearance).
In the vast majority of cases, a high sell-through might simply signal that demand has been fully satisfied.
Wasn't it 87%? That means they didn't ship enough.
Both.
It means they made back most of what they put into the shipment and got pretty close to hitting their target number with expected sales.
Thats the point of initial shipments. You overload the market all you do is wind up having retailers online or off dropping the prices to move stock out. Which has happened in the past with a lot of other titles that over shot their predictions on sales.
It means they made back most of what they put into the shipment and got pretty close to hitting their target number with expected sales.
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
+-------+------------+------------+------------+------------+------------+-------------+
| 3DS # | 34.574 | 31.229 | 32.038 | 656.090 | 724.184 | 18.494.535 |
| PS4 | 26.738 | 45.446 | 13.401 | 405.172 | 506.739 | 1.375.839 |
| PSV # | 22.256 | 27.032 | 26.388 | 320.281 | 426.296 | 3.844.208 |
| WIU | 7.486 | 6.698 | 7.962 | 126.035 | 172.266 | 2.269.615 |
| PS3 | 5.743 | 6.652 | 10.871 | 110.388 | 208.947 | 10.279.379 |
| XB1 | 902 | 250 | | 6.742 | | 50.009 |
+-------+------------+------------+------------+------------+------------+-------------+
| ALL | 97.699 | 117.307 | 93.828 | 1.624.708 | 2.101.468 | 36.313.585 |
+-------+------------+------------+------------+------------+------------+-------------+
| PSVTV | 672 | 708 | 1.371 | 9.933 | 27.797 | 160.146 |
| PSV | 21.584 | 26.324 | 25.017 | 310.348 | 398.499 | 3.684.062 |
|n-3DSLL| 22.183 | 18.823 | | 383.423 | | 1.250.481 |
| n-3DS | 8.242 | 7.290 | | 151.803 | | 521.109 |
| 3DSLL | 2.256 | 2.233 | 22.947 | 62.437 | 502.275 | 6.895.060 |
| 3DS | 1.893 | 2.883 | 9.091 | 58.427 | 221.909 | 9.827.885 |
+-------+------------+------------+------------+------------+------------+-------------+
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
+-------+------------+------------+------------+------------+------------+-------------+
| 3DS # | 30.223 | 25.728 | 31.680 | 668.406 | 723.071 | 18.515.462 |
| PS4 | 26.928 | 46.830 | 15.036 | 378.341 | 506.925 | 1.303.911 |
| PSV # | 21.460 | 28.896 | 24.134 | 323.463 | 422.628 | 3.746.538 |
| WIU | 5.753 | 5.298 | 7.686 | 132.787 | 183.396 | 2.256.070 |
| PS3 | 5.685 | 6.450 | 12.120 | 97.552 | 210.150 | 10.116.086 |
| XB1 | 292 | 220 | | 6.373 | | 52.331 |
+-------+------------+------------+------------+------------+------------+-------------+
| ALL | 90.341 | 113.422 | 93.200 | 1.606.922 | 2.108.732 | 35.990.398 |
+-------+------------+------------+------------+------------+------------+-------------+
Famitsu Sales: Week 14, 2015 (Mar 30 - Apr 05)
03./00. [3DS] Xenoblade Chronicles 3D |new 3DS| <RPG> (Nintendo) {2015.04.02} (¥3.996) - 43.762 / NEW <40-60%>
21./00. [PSV] Norn + Nonette: Last Era # <ADV> (Idea Factory) {2015.04.02} (¥6.264) - 6.924 / NEW <60-80%>
you do realize the discrepancy between famitsu and mc is 600-something unitsOK what the fuck is with Famitsu having the XB1 increase by only 72 units.
you do realize the discrepancy between famitsu and mc is 600-something units
that's absolutely nothing.
Rodea is not even in the top 30?
you do realize the discrepancy between famitsu and mc is 600-something units
that's absolutely nothing.