Why, is Nintendo not releasing a 3DS successor?
They won't port Persona 5 to the 3DS successor, but they easily could.
Isnt it a bit early for such statements ?
Why, is Nintendo not releasing a 3DS successor?
They won't port Persona 5 to the 3DS successor, but they easily could.
There was a time in these threads where you didn't just post sarcastic and condescending comments, you know.
Vita won't live forever next gen there will not find a place where to release their enhanced late port Persona game
Isnt it a bit early for such statements ?
numbers are from Famitsu, the one which does not change weekly sales from the previous week
Well good thing most of the fans are on PS4 etc
Isnt it a bit early for such statements ?
Yeah I think higher level "Well here's where the industry is heading and what challenges I feel Nintendo will and won't face in getting support." type discussion makes sense, but particular products - especially of this type - would seen pretty hard to predict without actually having the system get announced and seeing who does and doesn't show up at the unveil.
Will everybody buy the same game 2 time in the same console just for some additional content.
No idea.[PS2] Persona 3 (Atlus) {2006.07.13} - 127.472 / 210.319
[PS2] Persona 3 FES (Atlus) {2007.04.19} - 105.099 / 165.471
The bolded is probably more true than it has ever been as well. It would be cool to see a proper statistical analysis but I would put good odds on the vast majority of Vita, PS4 and Wii U owners also owning a 3DS.
Chris1964, here you have MC Top 30 for Week 52, since probably we won't get Top 50 for this week as other years.
http://www.gamer.ne.jp/news/201501080011/
There was an Append Edition for FES.
Yeah I think higher level "Well here's where the industry is heading and what challenges I feel Nintendo will and won't face in getting support." type discussion makes sense, but particular products - especially of this type - would seem pretty hard to predict without actually having the system get announced and seeing who does and doesn't show up at the unveil.
i think mc and famitsu will stop tracking them even if its not dc.So, are we expecting the XB1 to be discontinued early in JP if its sales keep up like this? Or have there been consoles that have continued production selling 3 digits each week in its 1st year and still sold for a while (Vita TV?)?
Will everybody buy the same game 2 time in the same console just for some additional content.
Yeah I think higher level "Well here's where the industry is heading and what challenges I feel Nintendo will and won't face in getting support." type discussion makes sense, but particular products - especially of this type - would seem pretty hard to predict without actually having the system get announced and seeing who does and doesn't show up at the unveil.
Retail releases taking out limited editions, twin packs, budget reprints and download card only releases
3DS 2013 - 115
3DS 2014 - 99
WIU 2013 - 31
WIU 2014 - 28
PSV 2013 - 95
PSV 2014 - 126
Who's responsible retail 3DS software didn't rise a lot but a little last year? YW2 or the huge amount of new relases for the leading system in Japan?
Given the number of small games that still come out on 3DS, I'm kind of surprised it was only at 99 while the Vita was at 126.
Like we've actually reached the point where the number of titles crossed streams despite the astronomical hardware gap in the other direction, along with very strong software sales on 3DS to boot.
There is something seriously wrong with those numbers. It's either a case of WTF Nintendo? or WTF third parties?
The industry would be in a much better place if they actually gave the market leader the support it should have.
There is something seriously wrong with those numbers. It's either a case of WTF Nintendo? or WTF third parties?
The industry would be in a much better place if they actually gave the market leader the support it should have.
This is also a situation where the answer isn't something obvious like "Well the Vita is selling five times better than the 3DS overseas so they want in on that."
It's completely dead outside Japan so the inspiration is coming entirely from the local market perspective.
This is also a situation where the answer isn't something obvious like "Well the Vita is selling five times better than the 3DS overseas so they want in on that."
It's completely dead outside Japan so the inspiration is coming entirely from the local market perspective.
Wait for the chart with new and exclusive games.
I bet more than half of the Vita releases are ports of older visual novels.
The easy answer is $$$ from one party to another behind the scenes. Occam's Razor and all that.
That or 3DS margins are brutal to the point where notsellingonthevita is better than selling possibly higher on the 3DS.
I would suspect a case of Sony doing notably more for developers than Nintendo gaining burning ire.Aye. I mean it almost make those "third parties hate Nintendo" conspiracy theories seem plausible. Almost.
Well even in that case why aren't those games on the 3DS? It's not like the visual novel is a stranger to the system.
Releasing more software doesn't necessarily lead to more software sales or customers spending more money. The 3DS has a large userbase but it's also home to many Blockbusters of you put your games on the system you better are convinced of its success considering how many options there are.
And the best performing titles are exclusive that are developed ground up from the system, which can make it difficult in a multiplatform HD environment. So the 3DS is in many ways the weird system compared to the other avaliable options.
Many of Vita's visual novel ports are games that were once released on PSP. 240p to 240p isn't an upgrade.
Yes, they may just feel the demographics of those 3.5 million customers match them better than the demographics of the 18 million, even if there are vastly more in the latter pile.
I mean similarly it's also the very reason for releasing a game on 3DS instead of mobile, right? There's a LOT more phone gamers in Japan than there are 3DSes.
Retail releases taking out limited editions, twin packs, budget reprints and download card only releases
3DS 2013 - 115
3DS 2014 - 99
WIU 2013 - 31
WIU 2014 - 28
PSV 2013 - 95
PSV 2014 - 126
Who's responsible retail 3DS software didn't rise a lot but a little last year? YW2 or the huge amount of new relases for the leading system in Japan?
I've suggested this more than once before.
Wait for the chart with new and exclusive games.
I bet more than half of the Vita releases are ports of older visual novels and 95% of the 3DS releases are exclusive new games-
Yeah I guess so. Is it the genre really that reliantnon double dippers though?
You have a point but it would have to be that the majority publishers think the majority of prodcuts are more suited to that smaller userbase. The 3DS gets a lot, lot less games than mobile though.
I've suggested this more than once before.
This and platform holder incentivisation are probably sufficient explanation. Edit: although Niro has done a great job at a more expansive answer now.Titles that sell in small numbers, albeit have fostered a dedicated audience, are much better off on platforms such as Vita as oppose to the 3DS.
Mainstream titles are much better off seeking the largest install-base, and that would be 3DS.
Huge list of Vita games
You have a point but it would have to be that the majority publishers think the majority of prodcuts are more suited to that smaller userbase. The 3DS gets a lot, lot less games than mobile though.
Yep, so many Visual Novels.
Are there even 10 new non-VN exclusive third party games?
Titles that sell in small numbers, albeit have fostered a dedicated audience, are much better off on platforms such as Vita as oppose to the 3DS.
Mainstream titles are much better off seeking the largest install-base, and that would be 3DS.
Ultimately it's a confluence of all the factors:
<snip>
The 3DS got Yokai Watch because Hino feels that it is the only place you can really put a regular retail priced game and reach a gazillion kids. These are the kinds of victories they still win, but as the market changes and their competitors get increasingly competitive in developer acquisition, they need to step up hard if they don't like the trend.
That, or they can decide that the games they're missing aren't worth their while to chase. There is an option to make an opportunity cost judgment on that front and go for fewer games, but higher average sales.
If your game is going to sell 4000 units no matter what, wouldn't you chose the one with lower royalties and better digital adoption?
I agree that a lot of blame falls on Nintendo's feet(they probably are just there going "WTF guys?" when they should be more proactive) but it's almost bewildering how intent publishers are to ignore such a sizable audience. Especially when as it has been put the 3DS essentially is the traditional market now in Japan.
You have a point but it would have to be that the majority publishers think the majority of prodcuts are more suited to that smaller userbase. The 3DS gets a lot, lot less games than mobile though.
I'm pretty sure a Persona 5 port will be on 3DS's successor.