Brace yourself, because it's probably also releasing on PS3/360.I would fucking kill myself if gta6 is crossgen, let's not even fucking joke about it please...
Imagine building a game in 2023 on a fucking jaguar and slow ass hd.
Brace yourself, because it's probably also releasing on PS3/360.I would fucking kill myself if gta6 is crossgen, let's not even fucking joke about it please...
Imagine building a game in 2023 on a fucking jaguar and slow ass hd.
it will be impressive but not because of the current-gen consoles, but because of the fact that ps4-X1X will be able to run it.Brace yourself, because it's probably also releasing on PS3/360.
Yeah, but will they target native 4k like Insomniac, Bluepoint, Turn10 and ND did? Thats why Forza 8 looks so underwhelming. It's essentially a 2.5 tflops game with the rest of the GPU being used to go to native 4k. Or fake 4k with expensive RTGI and reflections.
It really kills me that these games are not being updated on console for 4k. Kills me. Driveclub, the Orde, ryse, AK and others.
Just down to money like always. There's simply no reason to spend money and resources doing it when there will never be a sequel or DLC for any of it. I thought Phil would have pushed for Arkham Knight's framerate limit being taken off on Xbox but now understand why it didn't happen looking at the engine in Gotham Knights being so CPU bound. It maybe never got anywhere near 60fps or was just really, really unstable. A shame as AK is one of the best looking games of the gen when on a PC at 4k/60.It really kills me that these games are not being updated on console for 4k. Kills me. Driveclub, the Orde, ryse, AK and others.
Driveclub was the game that got me into racing. Drifting was ao much fun in that. Races against ai were well balanced and competitive. Sense of speed the best I've played in a game. The 30 fps didn't bother me in this game. Sony is doing us dirty not patching this. Same with The Order and Arkham Knight. These 3 games would indeed expose the industry in 2023 for how graphics have slowed down.
It really kills me that these games are not being updated on console for 4k. Kills me. Driveclub, the Orde, ryse, AK and others.
Driveclub was the game that got me into racing. Drifting was ao much fun in that. Races against ai were well balanced and competitive. Sense of speed the best I've played in a game. The 30 fps didn't bother me in this game. Sony is doing us dirty not patching this. Same with The Order and Arkham Knight. These 3 games would indeed expose the industry in 2023 for how graphics have slowed down.
This looks quite good
Well, Demon Souls and Ratchet maybe the best looking games but they are far below the Matrix and other UE5 demos. I mean if a last gen game like HFW is outclassing Demon Souls and Ratchet then surely they arent pushing the PS5, are they?Sony's first parties were consistent in pushing the hardware and it's features during the PS4 era. There's no reason to doubt that they'll do the same with the PS5. Who gives a shit whether they target native 4K or not, as long as the visuals deliver. R&C, Demon's Souls and HFW have been the best looking games released since the PS5 launch, and they look better than a majority of the third party titles released within that time frame.
Let's wait for Spider-man 2, Bluepoint will deliver like they did with Demon's Souls and so will Guerrilla. Death Stranding 2 already looks next-gen. Days Gone was one of the best looking games of last-gen and it often gets overlooked but they're talented enough to deliver on next-gen visuals. My point is we have little reason to doubt the visual results these studios will deliver over the next 5 years, especially Sony's first party.
Great points and I wish more people would 'get' this concept that you keep bringing up. Gotta disagree with you about Horizon outclassing Demon's Souls and Ratchet though. Those gamed are at least on the level of Horizon. They all do things slightly different making comparisons not straightforward. They're the 3 best looking next gen games.Well, Demon Souls and Ratchet maybe the best looking games but they are far below the Matrix and other UE5 demos. I mean if a last gen game like HFW is outclassing Demon Souls and Ratchet then surely they arent pushing the PS5, are they?
The whole discussion started because Gymwolf asked me what i think of DS. Is it next gen? If Spiderman 2 looks as good as DS which doenst even look as good as HFW then would you be ok with that? If Spiderman looks just as good as HFW, should it even be considered next gen?
Rendering targets matter. How do you think GG managed to upgrade their lighting, character models, foliage, interactivity in foliage, draw distance, and water rendering on the PS4 for hfw over hzd? They lowered the rendering budget from 1080p to 900p. why do you think The order still looks better than most next gen games? They added black bars to reduce the rendering budget to somewhere around the budget of a 900p game. Why were Driveclub and Forza horizon games able to add stunning vistas with 3d trees, amazing details and in the case of driveclub entire weather simulations? they targeted 30 fps instead of 60 fps reducing the pixel budget of other 1080p 60 fps games like the Forza Motorsport and GT series.
Outclassing is probably a bit too harsh, but just being on par is super weird considering the gap between PS3 late gen games like TLOU and PS4 early gen games like Ryse and Infamous Second Son were so apparent from day one. It wasnt even a contest. Everything from character models to lighting and asset quality got a massive boost. You couldnt put AC unity next to a last gen cross gen game and have people say they are on par.Great points and I wish more people would 'get' this concept that you keep bringing up. Gotta disagree with you about Horizon outclassing Demon's Souls and Ratchet though. Those gamed are at least on the level of Horizon. They all do things slightly different making comparisons not straightforward. They're the 3 best looking next gen games.
I think Demon Souls and Ratchet edge out horizon personally.Outclassing is probably a bit too harsh, but just being on par is super weird considering the gap between PS3 late gen games like TLOU and PS4 early gen games like Ryse and Infamous Second Son were so apparent from day one. It wasnt even a contest. Everything from character models to lighting and asset quality got a massive boost. You couldnt put AC unity next to a last gen cross gen game and have people say they are on par.
HFW does pretty much everything better than Ratchet and Demon Souls. I wouldve expected the character models to look better. the lighting to look better. the physics, animations, destruction, or any one graphics effect that truly outclasses HFW, but i honestly cant think of one other than the skybox detail in Ratchet.
Rocksteady heavily modified UE3 for this game. UE3 doesn't support PBR out of the box. I guess they didn't have other choice. UE4 was not out yet in 2011 when the development began and switching to UE4 mid-development would have been a terrible idea. Early UE4 also was a lot more buggy and unstable. That's why they decided to upgrade the old renderer instead.the really crazy thing is, you're looking at an Unreal Engine 3 game there
01011001, that’s what I was saying, it’s crazy.the really crazy thing is, you're looking at an Unreal Engine 3 game there
Even the original game has better rain.Lol at the rain effects in RE4.
This is what ND was doing last gen.
\
And Rocksteady in 2015.
This looks more like Days Gone's snow lol
2023 was supposed to save us from cross gen mediocrity but man Forspoken, Dead Space and now RE4?? we are in for another rough year.
Lol at the rain effects in RE4.
This is what ND was doing last gen.
\
And Rocksteady in 2015.
This looks more like Days Gone's snow lol
2023 was supposed to save us from cross gen mediocrity but man Forspoken, Dead Space and now RE4?? we are in for another rough year.
I'm a have to agree with that Chiefdada poster, knock it off man with the rambling and just imagine better rain effects when playing the game.Lol at the rain effects in RE4.
I didnt expect the rain to look that bad lol.Lol slimy why are you surprised? Re4 remake never looked nextgen in any way, shape or form.
The next game that could potentially save us is atomic heart but i have very little hope for that one other than some nice fluid effects.
I wish I was like ChiefDada and thought every game looked next gen. Wouldve been a far easier existence.I'm a have to agree with that Chiefdada poster, knock it off man with the rambling and just imagine better rain effects when playing the game.
Y'all are being ridiculous; Stop with the bitching and preorder Resident Evil 4 Remake, in fact let me help with that - https://www.residentevil.com/re4/en-us/
Only $59.99, for the standard edition.
These games are AAA games being sold for $70 in 2023. I dont really care if their artists arent talented enough. When we see bad graphics, we should ridicule them instead of making excuses for them. Fospoken looks like trash. VRS made Dead Space look like a vaseline covered mess. The RE2make team is doing the RE4 remake. They have the talent. Even if they didnt, the extra horsepower in the next gen consoles wouldve allowed them to brute force it.it's all about the abilities of the artists now.
I said it many times, we literally hit a hard wall when it comes to rasterized graphics.
it's not getting better anymore, only more polished and with better performance.
this has nothing to do with cross gen or anything of that nature.
the rain in RE4 looks like that because the technical artists responsibility for implementing it weren't skilled enough to make it look appealing and fitting to the style of the game, it has zero to do with the target hardware.
same with Dead Space, that game also looks like it because of a mix of skill and budget, not due to what the target hardware is.
it was absolutely a misconception that cross gen was this much more prominent this gen because of "slow sales and low availability of hardware", nonsense... these consoles sold faster than their predecessors.
or that cross gen noticeably holds back graphics,
the real reason is that you can easily port all games to last gen without much work, often doable by just giving it to a small support studio.
there was no big jump in graphics technology this generation. the only differentiating tech available for developers is Raytracing... and RDNA2 sucks at raytracing, which means it will be used as an optional bonus in 90% of games that use it, meaning it can just be easily turned off and then ported to last gen.
the real difference this gen is the CPU and SSD, and that's not something you'll instantly notice in the game's visual fidelity.
But there are countless examples of talent not being there. You can absolutely not "brute force" talent. What the fuck am I even reading? Movies today don't necessarily look visually better than older movies despite the tech being better. The talent aspect probably makes up a majority to how the final product is. You can brag and moan about your Teraflops all you'd like, but when the talented programmers have since long been scared off to more lucrative careers, I'd temper my expectations. Otherwise look forward to five years of you complaining ITT of how devs aren't utilizing 10 TERAFLOPS of power.. They have the talent. Even if they didnt, the extra horsepower in the next gen consoles wouldve allowed them to brute force it.
01011001 The power bump would seem more significant without the needless adherence to 4k60 which requires an enormous amount of computing power. 1080p should have been the target resolution this generation with a focus on graphical effects.
games do not run at, or target 4k60
Forspoken literally runs at a dynamic 1080p60 and drops all the way down to 720p.
in RT mode it drops down to ~800p at 30fps
Dead Space is barely above 1080p in both graphics and performance mode. and the devs still rely on a dynamic resolution and at launch even had an aggressive VRS Tier 1 solution on PS5 to help with performance.
it's simply not true that games target 4k60 and therefore can't look better than last gen.
almost no game targets 4k, even at 30fps they often don't come close to 4k, if they do it's dynamic and usually below that.
Watch Dogs Legion is technically dynamic 4k in graphics mode I think, but in reality it's usually at 1440p and can drop below that (VG Tech found a low of 1180p on PS5 and 1330p on Series X in RT mode)
the games that target a full 4K are rare... Forza comes to mind, but even that now has a dynamic resolution scaler as a fallback, which was never the case previously.
Rasterized graphics are simply not getting much better. you can have denser foliage and better draw distances, but that's basically it. and adding more details to graphics that are already really detailed is absolutely giving diminishing returns at a certain point, and many last gen games already hit that point.
it would for example be nearly impossible to make The Last of Us 2 on current gen, and make it look significant better than the PS4 Pro version without relying heavily on Raytracing. even if it was completely remade from the ground up by the best artists and using the best tech, it would barely look better.
and since raytracing is something that's pretty slow on current systems, it's hard to use it to add a big upgrade, especially in the case of TLOU2, which is ridiculous static and can easily rely on extremely high quality prebaked lighting in most scenarios.
the only real difference on these new systems is that developers will be able to make more dynamic and open games look as good as static and linear games did on last gen.
and that's a less obvious jump in fidelity, as it's context dependent.
So you're saying that they devs who made RE2 and the programmers and artists incharge of that rain have now moved on to other careers? I would buy that if we knew that for sure. The industry is suffering from a brain drain, and its possible everyone just has to work with the trashiest dumbest artists and programmers nowadays. I just dont know why that should be my problem.But there are countless examples of talent not being there. You can absolutely not "brute force" talent. What the fuck am I even reading? Movies today don't necessarily look visually better than older movies despite the tech being better. The talent aspect probably makes up a majority to how the final product is. You can brag and moan about your Teraflops all you'd like, but when the talented programmers have since long been scared off to more lucrative careers, I'd temper my expectations. Otherwise look forward to five years of you complaining ITT of how devs aren't utilizing 10 TERAFLOPS of power.
This whole discussion is empty without considering the people actually making these games and not just spec sheets.
It is known fact that the games industry has huge turnover numbers. Just look what happened to CDPR between Witcher 3 and Cyberpunk. They lost a massive talent pool due to shitty working conditions and incompetent management.So you're saying that they devs who made RE2 and the programmers and artists incharge of that rain have now moved on to other careers? I would buy that if we knew that for sure. The industry is suffering from a brain drain, and its possible everyone just has to work with the trashiest dumbest artists and programmers nowadays. I just dont know why that should be my problem.
The product they are putting out still costs the same. If not more. And it looks worse. Despite having access to 13x more GPU power. And yes, brute forcing is a thing. WTF? Thats literally what you do when you dont have talented engineers trying to squeeze out performance to get good looking visual effects. You just aim for a higher end GPU and have the extra GPU horsepower do all the heavy lifting. They cant do that here because they idiotically tied themselves to last gen trashy hardware so now all versions have bad looking rain.
I will never understand why gamers defend shitty graphics. Especially in a thread about graphics fidelity. Fanboys run rampant on boards defending their favorite brands... I can understand that , but you seem to have a hard on for defending these ridiculous downgrades constantly jumping down my throat for simply pointing out that graphics have literally gotten worse. Didnt you have an aneurysm when i called these devs lazy incompetent hacks? Now you are literally saying that they dont have any talented devs left in this industry. So now you agree with me, but you still get all butthurt when I point out the obvious.
That's pure copium.Well, is not always about realism. The RE4 aesthetic is heavily inspired by old horror movies, where the rain was usually faked with results looking pretty similar to the one showed in that gif. Clearly games like Last of Us or RE2 are looking for a more realistic aesthetic compared to RE4 IMHO.
That has always been the case. Studios like ND, GG, SSM, Rockstar, Capcom's RE team, DICE, Square Enix's FF teams, Rocksteady were all one step ahead of everyone else. They all managed to use their talent to extract more out of the hardware than everyone else.Nobody here is "defending" shit. We're merely explaining to you that graphical prowess is way more complex than counting TFs and then acting perplexed as to why game X looks worse than game Y.
Just give up. He is under an unbreakable spell. Lost cause.Like others have mentioned, last gen consoles aren't really the problem here. Budget, talent, time and ambition are primary bottlenecks. Not Teraflops.
Nobody here is "defending" shit. We're merely explaining to you that graphical prowess is way more complex than counting TFs and then acting perplexed as to why game X looks worse than game Y.
That honestly looks like real life.Agreed.
People poopoo'ing DriveClub are pixel peeping for jaggies or counting frames.
It's about way more than that.
Driveclub utterly nails this feel of reality in a lot of scenes and conditions.
It's a combination of FOV, scale, lighting, and effects.
Just a beautiful harmony that results in still-jaw-dropping scenes despite subpar image quality.
Wrong tbh…TLOU II was already downgraded from the E3 2018 demo…they downgraded alot of things, but it’s still comparable overall…the enemy characters lost tons of detail and facial detail, animation was toned down, contact shadows removed. I also notice slightly less geometry (True or not?). If TLOU II was built for PS5 only, I guarantee it would look better than the E3 2018 demo. It would probably include way better textures, some RT and way more geometric density and thats without a PS5 upgrades version of the Naughty Dog engine with virtualized geometry and a global lighting system etc.it would for example be nearly impossible to make The Last of Us 2 on current gen, and make it look significant better than the PS4 Pro version without relying heavily on Raytracing. even if it was completely remade from the ground up by the best artists and using the best tech, it would barely look better.
and since raytracing is something that's pretty slow on current systems, it's hard to use it to add a big upgrade, especially in the case of TLOU2, which is ridiculous static and can easily rely on extremely high quality prebaked lighting in most scenarios.
I can’t agree on the TLOU II part…it looks worse IMO…way worse.It's a PS4.5 game imo. Just like Ratchet. They are above the so-called PS5 remakes like TLOU and Dead Space which are essentially PS4 games. DS looks a gen ahead of DS3 and Elden Rings. But does it look as good as Matrix? nah.
I think its because they targeted native 4k 30 fps and 1440p 60 fps. They are basically using just 5 of the 10 tflops to push graphics fidelity at 1440p and 2.5-3 tflops at 1080p. Barely a jump from their 1.84 tflops target of the PS4. It looks better than games like TLOU2 and Ghost of Tsushima, but i think they shouldve stuck with 1440p 30 fps and 1080p 60 fps like they did with SOTC on the PS4 Pro with some kind of reconstruction to make it look better than native 4k.
We are all hoping for insomniac to save the day with Spiderman but DF already pixel counted the reveal and its native 4k. That means out of the 10 tflops, only 2.5 tflops are being used to render a base 1080p 30 fps image. Hardly a big upgrade from the 1.84 tflops they used to render the base PS4 image at 1080p 30 fps.
The main issue holding back visual fidelity are engines…these games are built on old engines, simple as that…old rasterizers, old lighting. There simply isn’t enough geometry to render CGI like visuals, HFW comes close, TLOU IIs character models, Spiderman Miles Morales or Ratchet and Clank yes but even these visual marvels don’t push geometry like The Matrix Awakens…it's all about the abilities of the artists now.
I said it many times, we literally hit a hard wall when it comes to rasterized graphics.
it's not getting better anymore, only more polished and with better performance.
this has nothing to do with cross gen or anything of that nature.
the rain in RE4 looks like that because the technical artists responsibility for implementing it weren't skilled enough to make it look appealing and fitting to the style of the game, it has zero to do with the target hardware.
same with Dead Space, that game also looks like it because of a mix of skill and budget, not due to what the target hardware is.
it was absolutely a misconception that cross gen was this much more prominent this gen because of "slow sales and low availability of hardware", nonsense... these consoles sold faster than their predecessors.
or that cross gen noticeably holds back graphics,
the real reason is that you can easily port all games to last gen without much work, often doable by just giving it to a small support studio.
there was no big jump in graphics technology this generation. the only differentiating tech available for developers is Raytracing... and RDNA2 sucks at raytracing, which means it will be used as an optional bonus in 90% of games that use it, meaning it can just be easily turned off and then ported to last gen.
the real difference this gen is the CPU and SSD, and that's not something you'll instantly notice in the game's visual fidelity.
Its the scale issues. Where alot of AK's models and textures are not to a realistic scales. They still have that oversized kid toy scale that was used during UE3 and was nessasary at the time. Think Chaos Theory and its realistic looking (for 2005) yet way oversized bricks on walls. CT didnt have the resolutuon to fit realistic size (small) bricks without the details being lost under the low resolutions of the textures.It's an excellent looking game. And one of the few PC releases that used the more powerful PC hardware to do more than just pushing higher pixels and framerates. The nvidia physics and thick smoke effects are far more impressive to me than RTGI and reflections that barely make a difference.
My only issue with Batman AK is 'some' of the assets dont look as good other last gen games. The art style and lighting do a great job of hiding it, but playing it last year made me realize that the city is full of these weird assets that kind of stick out in a very UE3 way. There is a shot of Gordon entering the film studio that takes place during the day and it exposes the bad texture work in the game. The nightime lighting helps hide a lot of this. DriveClub's city level also suffer from this but i suspect its because of the early gen nature of these games. Gotham Knights fixes some of this with all buildings and assets using photogammetry.
Could you imagine if even those demo teases wherent even released? This gen sucks.Yeah just seen it and it gave me GTA6 kinda concerns. It legit looked like Fortnite, carbon-copy of it. Honestly, I have run outta words man, there is nothing else to say. Only thing we can cling on right now is hope which was given to us by The Matrix demo and that UE5 girl in the desert tech demo that was running in real time on the PS5. It is a sad state of affairs out there.
Why the Fuck are we paying $10 more for if it looks slightly better than before sometimes worse?
..and when are we gonna talk about the real elephant in the room which is for the 1st time in 6 generations we went from a 16x increase in ram to just a 2x increase this time? [/B]
Thats fucking an 8x reduction in exspected texture and visual effects memory and yet everyone from DF on down has just glossed over that. It was the biggest shock for me when hearing the new specs and has a huge amout to do with all the poor performance and shitty textures and density we still keep seeing.
Here, let Cerny explain it to you. Skip to 12:05
Why the Fuck are we paying $10 more for if it looks slightly better than before sometimes worse?
Ive seen this before and it all sounds nice on paper but we really havent seen the results have we? The magic of the ssd=yawn.
The main issue holding back visual fidelity are engines…these games are built on old engines, simple as that…old rasterizers, old lighting. There simply isn’t enough geometry to render CGI like visuals, HFW comes close, TLOU IIs character models, Spiderman Miles Morales or Ratchet and Clank yes but even these visual marvels don’t push geometry like The Matrix Awakens…
He explains the ideal situation which is how all corporations communicate to consumers anytime where introduced to new tech. Im not disagreeing with him. Im saying we aint getting nowhere near making up for a 8x defecit.That's the reality, whether you choose to believe it or not. The sheer speed of the SSD means that data can be loaded into ram in-demand instead of data having to sit there just in case the player does something.
The reason no one brings it up is because what Cerny explains is the truth.