6.3 Famitsu Interview Summary from the FFXIV Discord iluna minori
Myths of the Realm: The God Realm of Happiness Euphrosynē
- The previous 24-man raid Aglaia was well received, far better than what YoshiP expected.
- The 12 Eorzean deities are an existence that "the Eorzeans love and revere so much they can't help themselves", so the devs are maintaining that tension for this tier as well
- This will also mean they're retaining the "festival" feel of the tier, just like before.
- There are deities who are
"beautiful and cute", and there will also be deities who are "cool/awesome but relentless in attacks". Since each opponents you face are clear in the concept they're trying to portray, players will be able to enjoy a rich amount of variety in battle.
- Yes, Nophica will appear according to
that illustration in particular, but the devs are not going to promise something that exceeds players' expectations on that matter, and if you're charmed by her, you'll be in trouble, so be careful.
On Ultimate, Patch 6.3
- The theme for this Ultimate isn't that much of a twist, so if most players were to predict "it has to be this", then yeah it should be fine to think that way.
- Rewards will be titles, weapons, and Adventure Plate.
- Regarding the weapon, YoshiP has already instructed the devs that, "since we have the next Ultimate, you need to consider on the visual effects, design, and the glow that shows the difference between the two (content)" during the DSR stage.
- It will be once again a reward/graphics where players can be proud of.
- YoshiP himself is pretty fond of the design, so those who got the weapon from the upcoming Ultimate may evoke some form of jealousy.
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Currently, they consider DSR to be the hardest among all, and they're not thinking of overtaking that in difficulty.
- They can't tell you how long this battle will last, but they are not going to make it extremely short
- The person who is handling Ultimate this time, is the designer who planned the bosses for "Criteron Dungeon Savage", he's also involved in the production:
- Assigned to work on the final boss.
- Designers that worked on past Savage 4th floor boss, as well as experienced in creating Ultimate content will be the one that design the first 2 bosses in this Ultimate.
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Meaning, this Ultimate has multiple designers, instead of one this time.
- The story elements for this Ultimate is more toned down, it's not as prominent. They are making sure that the story elements and the direction/animation will not be overdone for this Ultimate and beyond.
- They want to aim for releasing only 2 Ultimates for the next expansion and beyond, and they are thinking that but if they invest too much direction cost, the possibility that it won't happen in the future is high.
Regarding the third Deep Dungeon: Eureka Orthos
- There aren't much story quests for this but the boss design and the map image may allow the players to feel that there's story elements in them.
- The episode for this content is quite interesting so it'd be nice if players can challenge up the the deepest level of this dungeon.
- Since they received comments that the difficulty of challenging Heaven on High solo is just right, they want to make sure that players will be able to have fun challenging this content solo in the end as well.
- Plenty of new mechanics and elements that players can utilize. The basic rules doesn't change, and they won't change how this content can be played casually.
- For players who challenged DD up to this point, they can rest assure that this is just a straight "sequel" to the previous content.
- IF players are just looking to clear the scenario, they will finish this in about 30 floors. It's okay to just think that this basically works like Heaven on High.
- Basically the line of thought for rewards on this content remains the same, and plenty variation of items are prepared for cases where one obtain them from clearing the scenario, and those who explore the floors deeper.
PLD Adjustments
- The overall job is basically overhauled.
That's the main objective for the adjustment this time and they are not adjusting this with the goal of "working on its rotation"
- Buffs that are hard to use compared to other tanks has been adjusted as well
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They believed that a large amount of small tricks in this job has been sorted out, and it's definitely made easier to use.
- The details on the concept behind the changes when overhauling the job, including the combo and whatnot will be relayed during the upcoming PLL.
Regarding Manderville Weapons
- You need to
finish Patch 6.35 Manderville quest first before working on the next stage of the Manderville weapon.
- The concept for the weapon strengthening this time would be to "be able to exchange for something by piling up the rewards gotten from various content naturally", so players don't need to worry too much.
- Since the main playstyle for FFXIV right now is players playing multiple jobs here, they're plan to balance it so that players can complete the next step of multiple Manderville Weapons instead of just one.
- The visual effects and timing of weapon enhancements will follow the flow of past weapon strengthening contents.
- The Hiildebrand Returns series quest will span throughout the 6.x series overall.
6.3 is not the end of the quest, it'll get "worse"
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The weapon will be badass looking, which is of course different from the silly and comedic nature of the story, so please rest assured.
- The strengthened weapons in the future will have visual effects attached.
Regarding 6.3 Trial
- Happens during Main Story.
- On EX version, it has a brain training elements that are slightly different than Barbariccia, there are also personal mechanics, and other types of mechanics mixed into it as well. It a pretty classic one.
Regarding New Crystal Conflict Stages
- Since the development name is "House Full of Tricks", it's going to have a lot of gimmicks, more so than the Volcanic Heart stage. But in return, the ratio of the gimmick triggered in stage will not be frequent, so this is made easier for players.
- For example, a portion of the stage will suddenly get lifted up, or sometimes you even see rich guys throwing coins all around.
Others
- The addition of spear fishing and water diving in old areas this time are developed and added by the devs themselves, not instructions by YoshiP.
- YoshiP has mentioned that you are more than welcomed to dive into the seas in Upper La Noscea and take screenshots without doing spearfishing (if you don't want to), and post them on your SNS account, when you do so, the staff members will definitely get motivated and work on the rest of the areas.
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While this cannot be told in details, but YoshiP has been hard at work, working with other companies so that players can go "wow, they're going all their way to do THAT?", for both in game and external activities.
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Details will be made public once next year comes (which is soon) so please look forward to it.