I had this problem until i used Telekinesis.Man... if enemies pin you up against a wall, that's pretty much it. You're KO'd. Nothing you can do you can't move, you're stuck while they just slash away at you.
Pashtet, because it has a ranged special attacks that makes it very easy to defeat enemies that are almost immune to guns.Which melee weapon do you guys like best?
So I finally got outside and I have a question. If you trigger an alarm how the hell do you get the enemies to stop coming? Every time I trigger an alarm they never stop coming no matter what I do. Even if I take out the cameras.
I wasn't planning to, but I was trying to get into this small device to raise this thing and every time I went into it I got swarmed by bots and couldn't get out. So I was trying to make the area clear before I went in and they wouldn't stop coming. I eventually got past it though.Just dont stay in the same place. There are 0 reasons for you to linger in the open world in one place. Just go to your objecctive, loot quicly and thats it or go do the training zones with the question mark. Always shoot the cameras before they detect you. Not that hard. Its not like in Bioshock, they wont trigger the alarm if you destroy them and by the time they get repaired youre long gone. Cameras around the training zones should not be destroyed because you'll have to hack them and open up the areas. Basically try to avoid wasting ammo and lignering in the open world map. Infinite respawns and repairs. No point. No secrets. Nothing of high value to find. Training areas and main objectives are all you need.
Should I get the Kalash or Dominator? Can only get one right now.
Also how do you equip cartridges. Think I’m not getting how to do it.
I’m playing on PS5, do I need to unlock it in upgrades first? Or do they all have it at start?Your choice. I used shotgun kalash the pistol and the railgun. Make sure you upgrade your inventory space.
If you have the cartridge upgrade, just have the cartridges in your inventory, whether its fire,electric,ice u'll easily notice them. Pick the weapon u want and press middle mouse button and you can select which one u want and right click to install. Its done outside of inventory.,
Unlock it in upgrades. Then you have to equip it in the radial menu. Extremely convoluted.I’m playing on PS5, do I need to unlock it in upgrades first? Or do they all have it at start?
I’m playing on PS5, do I need to unlock it in upgrades first? Or do they all have it at start?
I'm guessing there's no fast travel? I haven't found a way yet. I'm trying to track down these upgrades and they say "Found at Polygon ___" but I don't see any easy way to get there but drive all the way. Also, it would help to be able to place markers on the map to guide you.
There are no patches since day 1, I'm about to finish the game so a second run will be needed after the next updateHas HDR been added in a patch? it's showing as HDR and I have it turned off so it only plays in HDR when the game supports it
There was one a few days ago,but it had no mention of HDRThere are no patches since day 1, I'm about to finish the game so a second run will be needed after the next update
is that the one that has the FOV slider?There was one a few days ago,but it had no mention of HDR
Did anyone else stay in testing ground 1 for a while just listening to the fat house song? That shit was brilliant. Did not expect that at all. Felt like I was back 20 years ago in a London nightclub
And then you find the trippy loot crate..
The games a head fuck. I love it.
I actually put down my controller busted out my glow sticks and had a house party in my house.
This is pretty much my thoughts as well. I think a sequel, that’s more focused, and have less door puzzles, would be awesome.Finished it last night, overall I enjoyed my time with it. At times it was frustrating, at times it was utterly fascinating, ultimately it was a memorable experience and something to greatly expand/improve upon in a sequel. Allow me to first talk about the things I *didn't* like:
- Security cam/respawning enemies in open-world. Bizarre design decision. If I clear out an area I then want to explore it at my leisure and not deal with a constant cacophony of incoming drones and the hassle of bots being revived.
- Melee combat. While I appreciate the damage system/physics the weapons just weren't all that fun to use. Vermintide, Dying Light etc are great examples of how to have impactful melee where each swing of the weapon feels kinetic and visceral, I didn't feel that here.
- Map. Absolutely atrocious and unacceptable, not worthy of being called a map. I don't need something complex, just give us something simple that has actual utility.
- Jank. Do we just accept this because "euro-jank"? Getting stuck on invisible rocks underfoot doesn't make for a smooth playing experience. Beyond that a good portion of the trophies are completely bugged/broken on PS5.
- Weapon/power variety. This is pretty basic stuff when you really break it down. A pistol, a shotty, an AR, a rocket launcher. Given the setting I would have liked to see weirder, more unique versions of these staples, other FPS' (yes, I know it doesn't strictly belong in that genre) more often than not put their own spin on these things. Powers felt vanilla too, Telekinesis was the coolest.
Now for the stuff I absolutely loved:
- Art direction/world-building. Gorgeous and distinct, they nailed the alternate Soviet timeline and I fully believed it. From the giant, imposing statues to the variety of robots that almost seem like they were cobbled together, this is a fascinating world I enjoyed getting lost in for hours at a time.
- Story. I found the narrative engrossing and filled with memorable sequences (limbo ftw). Towards the end the rabbit hole gets deeper and I wish it didn't end so abruptly. The technological path the Soviets pursue vis-a-vis the rest of the world is cool stuff, especially if you dig into the many computer terminals and read through the emails, I read absolutely everything.
- OST. Wow, what an eclectic and unexpected sonic pleasure! Whether pumping euro house, Russian folk songs, moody synth, classical or metal there was so much packed into this soundtrack and every track choice fit the situations they were played *perfectly*.
- Combat. Despite my criticisms of weapon variety I quite enjoyed eviscerating the hordes both organic and mechanical. Physics and animation play a huge role here. Lifting a mustached freak with Telekinesis and popping him with my pistol until his head pops off while he's stuck helplessly flailing midair never got old.
There is a whole lot more I could write but I think I've said enough. Atomic Heart wears it's love for Bioshock on it's sleeve from it's Infinite opening tobut it does enough to create it's own identity and I hope if we get a sequel it feels confident enough to fully embrace it.an underwater sequence later in the game where a similar violin track kicks in and P3 literally says "rapture" lol
Well, damn. I just uninstalled it after rage quitting pretty early on. A scene with damaged cable cars or some sort of fairground rides whizzing around everywhere.Gameplay was fine but I finished it on Hardcore which has 0.6% completion on steam and Im am shocked because the game was a fucking cakewalk. Absolutely brain dead AI, bosses were a fucking joke. Most places were empty and the only time I felt a slight challenge was when there were lots of spawning enemies and thats just later in the game when I had most of my stuff upgraded.
Well, damn. I just uninstalled it after rage quitting pretty early on. A scene with damaged cable cars or some sort of fairground rides whizzing around everywhere.
It kept spawning me on a ledge with two robots and zero health, which took a few tries to get out of there. Then there was an annoying bit of climbing / jumping, including a scripted fall so you have to go back and do the climbing / jumping again. A bit of ducking into holes to avoid some tunnelling worm thing. Then some other robot appeared from nowhere, caught me by surprise and lasered me. Stupid game then spawns me back on the ledge with two robots and zero health.
That's a nope from me, I have no tolerance at all for that kind of shit in any game. Give me quicksave or get off my hard drive.
Gameplay was fine but I finished it on Hardcore which has 0.6% completion on steam and Im am shocked because the game was a fucking cakewalk. Absolutely brain dead AI, bosses were a fucking joke.
It played better than any Bioshock,
I agree with Deus EX, Prey or Dishonored, but Deathloop is very combat focused
Deus Ex games are not combat focused nor are any Arkane games, except maybe the last one. Nor does it do anything better than these games. Bioshock a million years old game can shock water, enemies set on fire, seek water to jump, have better AI overall than anything modern these days. It's a fine game, like I said, an 8/10 overall but considering 10 years old games are better or similar to it, its nothing to brag about.
I still love the whole series, but the gameplay in Bioshock was always bad, in every entry
It played better than any Bioshock, Arkhane and Deus EX game that I've ever played in terms of combat
You should replay Bioshock.I don't think you know what you are saying. Bioshock had extremely tight controls and combat. Atomic heart is great but it is not Bioshock.
You are seriously saying that you preffer the combat with the wrench in Bioshock?F Flabagast everything has a curve learning the controls and once I learned the controls on Bioshock I thought everything was very consistent. AH just feels a little less precise particularly the blade combat. Shooting is good. I hit what I aim at. I would say the blade based stuff is very strong in the game but ranged it better.
Agree to disagree then. Considering their age, they still hold up incredibly well to a modern game. When we have games like Doom or Doom Eternal its hard for me to consider Atomic Heart great from a gameplay point of view. Its good and I really hope they make a seasovietshock or spacesovietshock but they really need to work better on level design, less chatting, and better gunplay/mechanics.
Yep, a few hours leftI finished Polygon 12. Is that the final one? I assume I'm close to the ending at this point, I recently crossed the bridge and I didn't see any other ones to explore on my map.
There's another 31GB update for the game out today.
What the fuck is going on with this game lol, it's already made me download ~200GB worth of shit.