Fuz
Member
Last time I checked you cant even run them in win10.
Last time I checked you cant even run them in win10.
The Steam and GOG versions have worked fine for me on Windows 10.I'll have to watch a summary of the events of the first two games as well as I remember nothing Too bad no one bothered giving them the modern treatment. Last time I checked you cant even run them in win10.
The Steam and GOG versions have worked fine for me on Windows 10.
There is a "recap" option on the menu as well, which I assume plays the 3 minute catch up video Microids put out pre-release, but I haven't actually clicked it.
I didn't need to use compatibility mode. It was low res but it didn't look bad to me so I didn't even bother using dgVoodoo or something else to change it. One thing that bothered me was the lip sync was super sped up because I guess its tied to performance somehow? But when I launched the Steam version a few days before the new one came out, that problem wasn't happening anymore. At least for the first game.did you use compatibility mode or something? I remember a lot of ppl complained you needed to dl some shit to make it work and also u had to play at some ugly res. If it has a recap thats perfectly fine.
NORCO is a Southern Gothic point & click narrative adventure that immerses the player in the sinking suburbs and verdant industrial swamps of a distorted South Louisiana. Your brother Blake has gone missing in the aftermath of your mother's death. In the hopes of finding him, you must follow a fugitive security android through the refineries, strip malls, and drainage ditches of suburban New Orleans.
Immerse yourself in a surreal and uncanny South Louisiana
NORCO’s painterly and cinematic pixel art draws the player into its quotidian sci-fi world of disappearing swamplands, labyrinthine oil refineries, and other landscapes inspired by the titular town of Norco, Louisiana and other parts of Greater New Orleans. Sink into the rich field recordings and sound design by fmAura and a driving, post-industrial electronic score from Gewgawly I.
Unravel a mystery in a world haunted by the past and threatened by the future
What starts as a straightforward search for your missing brother quickly spirals into a multigenerational mystery. The lines between salvation, memory, technology, and nature bleed together into a uniquely compelling, contemplative narrative rooted in Southern literature, pulp fiction, and point & click adventure games both classic and contemporary.
Explore alongside sharply drawn characters with deep roots, rich backstories, and complex motives
A chaotic bayou pirate, bar-stool private detective, escaped security android, and your stuffed childhood monkey will all offer assistance in an eroding and uncertain world. Solve puzzles, fight your way past corporate security goons, and infiltrate an influencer cult squatting an abandoned mall on the outskirts of New Orleans.
Also this might be cool for Amanita fans.
edit: game just vanished from steam wtf.
Which game was there before vanish?
Home & About - Catie in MeowmeowLand - Adventure Game
Catie in MeowmeowLand is beautiful point-and-click adventure game, set in super-bizzare cat’s world down the rabbit hole, that will be released in 2021.catieinmeowmeowland.com
no idea why they removed it.
edit:
The curse of the ancient Trantons family forces young Miss Susan leave for a deadly journey, where she is about to face many inhabitants of the world of the dead, find both friends and enemies, and get answers to the most important questions on who is the true killer of her entire family.
One day, a daughter was born to loving parents in the old family castle of Trantons. The girl was named Susan.
Her father, Mr. Grinn, was an extraordinarily charming and charismatic man loved madly by his wife and daughter. However, Mr. Grinn died in mysterious circumstances.
Susan's mother, miss Agatha, was grieving over her husband's death. She could not bear the bitterness of loss, as if a shadow wandered through the castle.
Those close to Agatha could not bear to look at the mental anguish of their daughter and decided to marry her off to a worthy person. This turned out to be Mr. Austin, a rich man of considerable presence of mind.
Life seemed to be getting better, the stepfather became the head of the family, taking the widowed Agatha and little Susan under his control
The balance in the family was short-lived, though.
It was as if a black cat ran like some misfortune, sowing evil and curses...
Castle of Secrets is a storyline-based psychological adventure horror game.
Lose yourself in a fully voiced 3D mystical tale.
Amazing and original art – 3D world featuring hand-drawn 2D characters and animations.
A variety of puzzles with different difficulty levels of inscribed in the storyline.
Over 30 interactive unique characters each having their own unique personality.
Original soundtrack.
Plot twists rely on player's decisions
Items that you find can be moved in 3D space in any direction.
The camera can be moved in any direction.
The game features a full inventory with a brief item description.
Collect and combine items to complete quests
Iria, a girl from the small town of Antumbria, receives a VHS tape from her father asking for help. From this message, Iria will dive into her memories, where she will have to use her father's old video camera to explore her memory and discover her family's dark secrets.
Will she be able to find the truth hidden behind the lens of the camera?
In the memories of her past, Iria will be able to use her video camera to affect objects, moving them backwards, forwards or pausing them in time.
Find out what happened to Iria's father, a famous horror film director, and what events led up to his tragic disappearance.
Set in a small town in Spain, the story of Iria and her family is linked to Galician society in the 1990s, as well as to horror cinema and the influence it had on her.
Ron Gilbert already playing mind games with the April Fools double fakeout announcement. I can only suspect what he's got up his sleeve for this. We already know his design chops are exactly where they should be with Thimbleweed Park.
Hype!!!
I'm afraid it's real.LOOK BEHIND YOU! A THREE HEADED APRIL FOOLS!
Yeah I wanted to make a joke but I failed miserablyI'm afraid it's real.
Ron Gilbert already playing mind games with the April Fools double fakeout announcement. I can only suspect what he's got up his sleeve for this. We already know his design chops are exactly where they should be with Thimbleweed Park.
Hype!!!
Ron Gilbert never lied.
Part 3 was the last great entry....haven't checked out the 2009 versions though from Tell TaleIt's not a matter of pixel art. It's a matter of Steve Purcell.
Besides, LeChuck's Revenge had scanned painting for backgrounds. Just the characters were "pixel art", if we can consider that - at that age - "pixel art". I think it's a different concept now. It stemmed from necessity of resource management, to get as close as possible as artworks - nowadays it's the opposite process.
The classic era of Lucas Arts was absolutely brimming with top tier artistic talent like:
Mark Ferrari
(btw if you want your mind blown, check out Mark Ferrari's color cycling demos)
Peter Chan
and, of course, Steve Purcell
The art director for Return To Monkey Island is Rex Crowle, co creator of "Knights and Bikes" and creative director for Teraway and Little Big Planet.
Would I put him up there with my favorites from the LucasArts old guard? No. But he is a genuinely talented artist with a cool style and I'm willing to see what he does with it. The art in the new trailer looks cool to me but I need to see what the human characters look like.
Monkey Island has been host to a bunch of graphical styles over the years. There's big differences even between the EGA and VGA versions of Secret.
Even Steve Purcell's MI illustrations have changed over the years from the exaggerated realism of the OG covers to the more cartoony style he's done from Tales onward (which I adore). So, at the end of the day, I'm not married to a particular art style for the series. In a perfect world would I have loved a traditionally animated Return To Monkey Island in the style of the MI2 Steve Purcell illustration above? Absolutely, that would be my ideal. But I'll take pretty darn good that actually happens vs a perfect impossibility.
But I still reserve the right to bitch endlessly if they fuck up Guybrush and Elaine's character design.
AI gameplay trailer showing off some of the new puzzle mechanics they've added to the game. Going over some of the stuff we've heard the crew speak about in prior interviews plus some new features that hadn't yet been revealed. I can already tell the investigation parts will be significantly leveled up from these additions.
Danjin44 Fuz R rkofan87
"The difference between calling a Steve Purcell and calling a random guy"God Damn Elaine was fire haha
"The difference between calling a Steve Purcell and calling a random guy"
Man, I seriously went through all the stage of grief at this point.
Feels like when a dear relative dies.
You're gonna pay for this.Fuz, you talk a big game, but I know you're a secret Rex Crowle fan and I have the shocking proof!
Out today. I think this game looks cool and the face manipulation thing was both humorous and unsettling in the demo I played, as I'm sure is intended. But with games like this, that rely on such a distinct gimmick, I always wonder if they'll remain interesting for an entire game. I may check this one out but I'll probably wait to see what reviews say beforehand.
I finished it last week and it's perhaps the most unique gaming experience I've had in a long while. The deliberate choice of old-style dithering graphics really adds to the atmosphere. From the story to the music to the face reaction mechanic, the entire game is unsettling in a good way and never overstays it's welcome.
More info at Yurukill's official site.
New trailer for the Japanese adventure game / bullet hell combo, that looks to be a mix of Zero Escape, Ace Attorney/Danganronpa, and... I'll go with Ikaruga. Interestingly enough, according to the game's website, they've incorporated evidence based deductions into the shooting sections as well.
Who knows how this mix of styles will turn out, but it looks interesting.