Drizzlehell
Member
The first one is that most video game writing ranges from generic to bad, with extremely rare cases of something that's actually worth your time.
And the second is that it takes far too long to get to any meaningful story beats so if you're looking to engage in a a game primarily for its story, then usually you have to wade through a lot of mind-numbingly boring grind called "gameplay".
Now, to break down those two reasons a little bit, let's look at the first part of my argument - the bad writing. Maybe I'm just not playing the right kind of games but I swear, I can't remember any brand new game that I picked up in the last 3 to 5 years that wasn't a remake or a remaster and it would have a truly engaging and memorable storyline. Most of it is either severely lackluster or just painfully generic and forgettable. And when I write "good story", I really mean it. Try to find me a fucking Goodfellas of video games in terms of writing and execution of the story, and I will kiss you because I would love to play that game. The closest comparison that I can think of right now is perhaps Mafia, however, you need to remember that 1) Mafia was a remake of game that was already praised for the quality of its storytelling (but not so much for its gameplay), 2) it's still nowhere near as good as even the most lacking Scorsese films. So there you go, storytelling in vast majority of video games tends to be severely underwhelming, at least for me.
Now, that's not to say that there aren't any games that tell a decent story. I could think of a few examples from recent years that I could give some praise to. But the problem in most of those cases is that it takes far, FAR too long to actually get to the good parts, to the point where you almost wish you could just watch a movie or a TV show based on these ideas instead. Which ironically is exactly what happened recently with The Last of Us TV show. I've been putting off replaying the game (specifically it's remaster/remake) because I just didn't want to wade through hours of mediocre stealth gameplay just to watch a couple of cutscenes that are the actual highlight of the whole experience. Therefore, I was delighted that I could just watch this new adaptation instead, and finally enjoy the story in a proper live action format. I realize that this makes me sound like I just hate gaming but that's not the case at all. I just grew to dislike games that pretend to be movies. And, at the same time, I enjoy games that are actual games. You know, ones that have good and engaging gameplay and utilize the medium's unique strengths to tell a story in an interactive (and not cinematic) way. Or, you know, just provide me with a playground to be the hero of my own stories instead, which is what video games should be doing. I mean, dude, on most days when I get off work and want to zone out, I usually spend a few hours flying a space ship around the galaxy in Elite Dangerous, which for most passive observers would seem like the most boring thing in the universe, but I find it enthralling just because it's my story in this unpredictable virtual world. However, if I decide to sit down and engage in a game that sells itself as this incredible gem of video game storytelling, and then I end up mashing buttons for 3 hours and actually start thinking about doing laundry just as I reach the next boring expository cutscene starring planks of wood as main characters, then I generally start to question the tastes of modern audiences who think that this shit is any good.
And the second is that it takes far too long to get to any meaningful story beats so if you're looking to engage in a a game primarily for its story, then usually you have to wade through a lot of mind-numbingly boring grind called "gameplay".
Now, to break down those two reasons a little bit, let's look at the first part of my argument - the bad writing. Maybe I'm just not playing the right kind of games but I swear, I can't remember any brand new game that I picked up in the last 3 to 5 years that wasn't a remake or a remaster and it would have a truly engaging and memorable storyline. Most of it is either severely lackluster or just painfully generic and forgettable. And when I write "good story", I really mean it. Try to find me a fucking Goodfellas of video games in terms of writing and execution of the story, and I will kiss you because I would love to play that game. The closest comparison that I can think of right now is perhaps Mafia, however, you need to remember that 1) Mafia was a remake of game that was already praised for the quality of its storytelling (but not so much for its gameplay), 2) it's still nowhere near as good as even the most lacking Scorsese films. So there you go, storytelling in vast majority of video games tends to be severely underwhelming, at least for me.
Now, that's not to say that there aren't any games that tell a decent story. I could think of a few examples from recent years that I could give some praise to. But the problem in most of those cases is that it takes far, FAR too long to actually get to the good parts, to the point where you almost wish you could just watch a movie or a TV show based on these ideas instead. Which ironically is exactly what happened recently with The Last of Us TV show. I've been putting off replaying the game (specifically it's remaster/remake) because I just didn't want to wade through hours of mediocre stealth gameplay just to watch a couple of cutscenes that are the actual highlight of the whole experience. Therefore, I was delighted that I could just watch this new adaptation instead, and finally enjoy the story in a proper live action format. I realize that this makes me sound like I just hate gaming but that's not the case at all. I just grew to dislike games that pretend to be movies. And, at the same time, I enjoy games that are actual games. You know, ones that have good and engaging gameplay and utilize the medium's unique strengths to tell a story in an interactive (and not cinematic) way. Or, you know, just provide me with a playground to be the hero of my own stories instead, which is what video games should be doing. I mean, dude, on most days when I get off work and want to zone out, I usually spend a few hours flying a space ship around the galaxy in Elite Dangerous, which for most passive observers would seem like the most boring thing in the universe, but I find it enthralling just because it's my story in this unpredictable virtual world. However, if I decide to sit down and engage in a game that sells itself as this incredible gem of video game storytelling, and then I end up mashing buttons for 3 hours and actually start thinking about doing laundry just as I reach the next boring expository cutscene starring planks of wood as main characters, then I generally start to question the tastes of modern audiences who think that this shit is any good.
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