I wouldn't say hate, more like... moved on to greener pastures.Poor Wii U hopefully at least the baseline increases but damn Japan hates consoles
Wii U just had the biggest exclusive it'll ever have (well outside of a mainline mario game) and it couldn't even cross 20k.
The good thing the PS4 has going for it is that big 3rd party games are basically de facto exclusives in Japan, the bad thing for them is none of them are coming out any time soon. And just a few at most would be bigger than Mario kart so...
you are correct, only problem is those games are still far off. when is the next big PS4 exclusive game dropping anyway?
MC decided not to count the Wii U bundles specifically for some reason.How does Famitsu get 4 Wii U games in the top 20 and Media Create only have 1? That's a huge discrepancy.
Am I interpreting this right when I say, Mario Kart is definately not an effective or the needed system seller believed?
The migration towards mobile devices seems to be continuing unabated. There is room for other devices, but that room is shrinking over time, I think.
Neither.If you had the resources to create a gaming device for Japan, handheld or console, what would you decide upon?
If you had the resources to create a gaming device for Japan, handheld or console, what would you decide upon?
Is there anything in the horizon in Japan for PS4? Those are some pretty bad numbers and it may be that way for quite a while.
Hopefully the baseline for the Wii U stays above 9k this time around. Although I think another factor is that deluxe Wii Us (not bundled) are still $360 in Japan (at least from Amazon.co.jp). We probably could have hit the 40k guesses some people made had the console been $100 cheaper. I still think they have a serious pricing issue to address. Anybody know if this is the longest time any piece of Nintendo hardware has been above $250?
If I was still a game journalist I'd be jumping all over this story. Have there been many articles or videos about the sudden death of home consoles in Japan? The repercussions of this, and the growing discrepancy between Japan and other gaming markets should result in dramatic changes for Sony and Nintendo moving forward.
We assume some of the reasons are the secondhand market, mobile games, and an aging population, but it'd be nice to have some in-depth analysis and surveys to give us concrete data. I imagine if something similarly dramatic happened in the movie industry there would be plenty of attention given.
Where's my Advance Wars?!
If you had the resources to create a gaming device for Japan, handheld or console, what would you decide upon?
If I was still a game journalist I'd be jumping all over this story. Have there been many articles or videos about the sudden death of home consoles in Japan? The repercussions of this, and the growing discrepancy between Japan and other gaming markets should result in dramatic changes for Sony and Nintendo moving forward.
We assume some of the reasons are the secondhand market, mobile games, and an aging population, but it'd be nice to have some in-depth analysis and surveys to give us concrete data. I imagine if something similarly dramatic happened in the movie industry there would be plenty of attention given.
Neither.
Hoo boy. On one hand, mobile devices of all types are clearly more popular. On the other hand, I think that arena is more competitive -- there are more serious competitors (Android, iOS, 3DS, Vita) and those competitors are generally smarter and better run with more cache. You could probably convince me that there is an underserved market for a console-like device that could somehow also be portable; as in, not a traditional console, but still a console in the sense that it can be hooked up to a TV. This could even be a tablet that can attach to a dock, for example; by the time such a device released in 2017+, it could easily be as powerful as a PS4.
Or maybe it would look like nothing I've ever imagined. In short: I think the home console market is ripe for huge market disruption in a way that mobile really isn't right now. Mobile is the safer bet, though.
The important distinction here is that the movie industry should be equated to the game industry, and the game industry appears to be fine.
Home consoles are not, but that isn't in itself a problem. It's still newsworthy, but it's not the same. The death of the movie industry would be hugely newsworthy; the migration of users from DVD to digital, or the decline of Horror and the rise of Sci Fi are still newsworthy but significantly less so.
Wait. Just to clarify. MK8 had a 80-100% sell through right? If the game is sold out, what incentive is there to purchase just the hardware?
They shipped 400k. There was plenty of copies out there.
+-----------------------+--------------+---------------+----------------------+-----------------------------+--------------------+---------------------------+--------------------+---------------------------+
| System | Release Date | Initial price | First price cut date | Price after first price cut | 2nd price cut date | Price after 2nd price cut | 3rd price cut date | Price after 3rd price cut |
+-----------------------+--------------+---------------+----------------------+-----------------------------+--------------------+---------------------------+--------------------+---------------------------+
| Famicom | 7/15/1983 | ¥ 14,800 | - | - | - | - | - | - |
| Game Boy | 4/21/1989 | ¥ 12,500 | 5/1/1994 | ¥ 8,000 | 11/14/1998 | ¥ 3,800 | - | - |
| └ Game Boy Pocket | 7/21/1996 | ¥ 6,800 | 2/14/1998 | ¥ 5,800 | - | - | - | - |
| Super Famicom | 11/21/1990 | ¥ 25,000 | 8/14/1996 | ¥ 9,800 | - | - | - | - |
| Nintendo 64 | 6/23/1996 | ¥ 25,000 | 3/14/1997 | ¥ 16,800 | 7/1/1998 | ¥ 14,000 | - | - |
| Game Boy Color | 10/21/1998 | ¥ 8,900 | 5/23/1999 | ¥ 6,800 | - | - | - | - |
| Game Boy Advance | 3/21/2001 | ¥ 9,800 | 2/1/2002 | ¥ 8,800 | - | - | - | - |
| └ Game Boy Advance SP | 2/14/2003 | ¥ 12,500 | 9/16/2004 | ¥ 9,800 | - | - | - | - |
| GameCube | 9/14/2001 | ¥ 25,000 | 6/3/2002 | ¥ 19,800 | 10/17/2003 | ¥ 14,000 | 17-Oct-05 | Open price |
| Nintendo DS | 12/2/2004 | ¥ 15,000 | - | - | - | - | - | - |
| └ Nintendo DSlite | 3/2/2006 | ¥ 16,800 | 6/19/2010 | Open price | - | - | - | - |
| └ Nintendo DSi | 11/1/2008 | ¥ 18,900 | 6/19/2010 | ¥ 15,000 | - | - | - | - |
| └ Nintendo DSiLL | 21-Nov-09 | ¥ 20,000 | 6/19/2010 | ¥ 18,000 | - | - | - | - |
| Wii | 2-Dec-06 | ¥ 25,000 | Oct. 1, 2009 | ¥ 20,000 | - | - | - | - |
| 3DS | 2/26/2011 | ¥ 25,000 | 8/11/2011 | ¥ 15,000 | - | - | - | - |
| └ 3DS LL | 7/28/2012 | ¥ 18,900 | - | - | - | - | - | - |
| Wii U basic | 12/8/2012 | ¥ 26,250 | - | - | - | - | - | - |
| Wii U delux | 12/8/2012 | ¥ 31,500 | - | - | - | - | - | - |
+-----------------------+--------------+---------------+----------------------+-----------------------------+--------------------+---------------------------+--------------------+---------------------------+
sörine;114730939 said:MC decided not to count the Wii U bundles specifically for some reason.
The migration towards mobile devices seems to be continuing unabated. There is room for other devices, but that room is shrinking over time, I think.
😒I think that the optimal solution for a company like Nintendo, that has no other businesses outside of dedicated game hardware and software, is to acknowledge that the market for what they offer is shrinking, and adapt to that reality rather than trying too hard to resist or fight it.
Downsize the company, lower sales and market expectations, secure their place as the definitive player in what will increasingly become a more and more niche industry, and continue to provide the same quality experiences they are good at.
They're not downloads, they're discs. MC counts all other disc bundles but not the Wii U ones for some reason.MC doesn't count download cards
I found some updated shipment figures for Nintendos million sellers again.
I'll update it later, because I need to translate it from japanese.
The last number we had for Fire Emblem: Awakening was 1.290.000 as of September 2013.
Well, it's at 1.430.000 units as of December 2013.
I found some updated shipment figures for Nintendos million sellers again.
I'll update it later, because I need to translate it from japanese.
The last number we had for Fire Emblem: Awakening was 1.290.000 as of September 2013.
Well, it's at 1.430.000 units as of December 2013.
Game Last Update Dec. 2013 Plus
Fire Emblem: Awakening 1.290.000 (Sep. 13) 1.430.000 + 140.000
Pokemon Rumble Blast 1.310.000 (Jun. 13) 1.350.000 + 40.000
Pokemon Mystery Dungeon 1.040.000 (Jun. 13) 1.270.000 + 230.000
Kid Icarus: Uprising 1.210.000 (Jun. 13) 1.230.000 + 20.000
Mario Tennis Open 1.160.000 (Jun. 13) 1.210.000 + 50.000
Style Savvy: Trendsetters ------------------- 1.030.000 + 1.030.000
3DS Update
Code:Game Last Update Dec. 2013 Plus Fire Emblem: Awakening 1.290.000 (Sep. 13) 1.430.000 + 140.000 Pokemon Rumble Blast 1.310.000 (Jun. 13) 1.350.000 + 40.000 Pokemon Mystery Dungeon 1.040.000 (Jun. 13) 1.270.000 + 230.000 Kid Icarus: Uprising 1.210.000 (Jun. 13) 1.230.000 + 20.000 Mario Tennis Open 1.160.000 (Jun. 13) 1.210.000 + 50.000 Style Savvy: Trendsetters ------------------- 1.030.000 + 1.030.000
I wish Kid Icarus had done better, but I think the control scheme contributed to poor word of mouth. Maybe if they do a Wii U version they can go for something more conventional.3DS Update
Code:Game Last Update Dec. 2013 Plus Fire Emblem: Awakening 1.290.000 (Sep. 13) 1.430.000 + 140.000 Pokemon Rumble Blast 1.310.000 (Jun. 13) 1.350.000 + 40.000 Pokemon Mystery Dungeon 1.040.000 (Jun. 13) 1.270.000 + 230.000 Kid Icarus: Uprising 1.210.000 (Jun. 13) 1.230.000 + 20.000 Mario Tennis Open 1.160.000 (Jun. 13) 1.210.000 + 50.000 Style Savvy: Trendsetters ------------------- 1.030.000 + 1.030.000
Should I buy Monster Monpiece to start training my finger rubbing skills?
Even though it wasn't that long ago, relatively speaking, the days of pac-charts and holy trinities feels like aeons ago.
Game Last Update Dec. 2013 Plus
Wii Party 8.850.000 (Jun. 13) 8.920.000 + 70.000
Mario Party 8 8.720.000 (Jun. 13) 8.850.000 + 130.000
Super Mario Galaxy 2 7.330.000 (Sep. 13) 7.410.000 + 80.000
Zelda: Twilight Princess 7.200.000 (Sep. 13) 7.260.000 + 60.000 (lol)
Donkey Kong Country: Returns 6.300.000 (Jun. 13) 6.530.000 + 230.000
Animal Crossing: City Folk 4.270.000 (Jun. 13) 4.320.000 + 50.000
Super Paper Mario 4.110.000 (Jun. 13) 4.230.000 + 120.000
Zelda: Skyward Sword 3.660.000 (Sep. 13) 3.670.000 + 10.000 (lol)
Mario Party 9 2.950.000 (Jun. 13) 3.110.000 + 160.000
Mario Strikers: Charged 2.580.000 (Jun. 13) 2.600.000 + 20.000
Kirbys Epic Yarn 1.840.000 (Jun. 13) 1.850.000 + 10.000
Mario Power Tennis GCN 1.770.000 (Jun. 13) 1.790.000 + 20.000
Kirby Return Dreamland 1.740.000 (Jun. 13) 1.790.000 + 50.000
Wii Play: Motion 1.610.000 (Jun. 13) 1.640.000 + 30.000
Metroid Prime 3 1.420.000 (Jun. 13) 1.410.000 - 10.000 (lol)
PokePark Wii: Pikachus Adv 1.200.000 (Jun. 13) 1.250.000 + 50.000
Punch-Out!! 1.130.000 (Jun. 13) 1.140.000 + 10.000
Third best opening huh?
*faint applause*
Wii Updates - notice the lols
Code:Game Last Update Dec. 2013 Plus Wii Party 8.850.000 (Jun. 13) 8.920.000 + 70.000 Mario Party 8 8.720.000 (Jun. 13) 8.850.000 + 130.000 Super Mario Galaxy 2 7.330.000 (Sep. 13) 7.410.000 + 80.000 Zelda: Twilight Princess 7.200.000 (Sep. 13) 7.260.000 + 60.000 (lol) Donkey Kong Country: Returns 6.300.000 (Jun. 13) 6.530.000 + 230.000 Animal Crossing: City Folk 4.270.000 (Jun. 13) 4.320.000 + 50.000 Super Paper Mario 4.110.000 (Jun. 13) 4.230.000 + 120.000 Zelda: Skyward Sword 3.660.000 (Sep. 13) 3.670.000 + 10.000 (lol) Mario Party 9 2.950.000 (Jun. 13) 3.110.000 + 160.000 Mario Strikers: Charged 2.580.000 (Jun. 13) 2.600.000 + 20.000 Kirbys Epic Yarn 1.840.000 (Jun. 13) 1.850.000 + 10.000 Mario Power Tennis GCN 1.770.000 (Jun. 13) 1.790.000 + 20.000 Kirby Return Dreamland 1.740.000 (Jun. 13) 1.790.000 + 50.000 Wii Play: Motion 1.610.000 (Jun. 13) 1.640.000 + 30.000 [B]Metroid Prime 3 1.420.000 (Jun. 13) 1.410.000 - 10.000 (lol)[/B] PokePark Wii: Pikachus Adv 1.200.000 (Jun. 13) 1.250.000 + 50.000 Punch-Out!! 1.130.000 (Jun. 13) 1.140.000 + 10.000
I think that the optimal solution for a company like Nintendo, that has no other businesses outside of dedicated game hardware and software, is to acknowledge that the market for what they offer is shrinking, and adapt to that reality rather than trying too hard to resist or fight it.
Downsize the company, lower sales and market expectations, secure their place as the definitive player in what will increasingly become a more and more niche industry, and continue to provide the same quality experiences they are good at.
These are worldwide shipments though. ^^Japan really doesn't like the Retro-made Metroid games.[/B] How does that even happen anyway?
These are worldwide shipments though. ^^
Don't know how this happened, maybe some rounding errors / adjustments. Poor Metroid.
Chris, I'd like to hear your opinions on this.