True, it is nothing special, good looking for a 2022 game but nothing mind blowing, we had already far superior showcases of what possible on these consoles if games are developed exclusively for them
On the top of my head only senua 2 is far better.
Ratchet is on par but it is easy to look good when you don't search for a realistic style (also not an open world)
Forza 5 looks great but not superior and matrix is a limited demo, not a real videogame.
And senua is a small game, not a full fledged open world.
In terms of open world i think that only heavily modded stuff on pc looks better\on par.
^Video Games definitely need a ground up redesign. I was talking to some friends about Flying in horizon, and they said it would break the game's narrative structure if you can just fly to the final boss area. Or break pacing. And Im like how is that a bad thing? Why have we shackled ourselves to these dated concepts? Why are we treating video games like movies? Who gives a shit about pacing or story structure in a video game? This is an interactive form of media and if I find myself at the boss' door at the start of the game then great. Lets design something for that scenario, but give players the freedom of flying, breaking walls, and levels, and skip half the level if they figure out the best way to beat the level.
Removing tools just so they can have artificial walls like they did in PS2 GTAs feels archaic to me. Same goes for not being able to blow walls and make my own path through the levels because devs are still designing A.I encounters like MGS2 in 2001. I.e., you enter a room and encounter some A.I soldiers, deal with them and move on. It's rigid and boring.
I would hate to see devs finally have access to these fantastic CPUs and do nothing with destruction, physics, fast traversal (not just flying) and A.I because it would break traditional game design principles and narrative heavy mission structures. Nah gut all that story bs instead and give me a fully interactive world I can tackle the way I want.
This is a bad take, some games are ok as sandbox with total freedom, but some games need a structure if they have a story, sense of progression, introduction of new gameppay elements etc.
You have the fucking tlou as an avatar dude, that thing is the opposite of what you want.
I want a rich, paced story from horizon, not some shitty narrative like zelda botw where going into the final boss after 2 hours doesn't break nothing because you have nothing to break to begin with.
Thank god majority of games have a solid structure, botw was just one different way of doing things, not the only correct one.