What a cunt
What a cunt
What a cunt
What a cunt
What a cunt
Incredible writing potential here EviLore. Can’t wait for your next book."LONDON. Michaelmas Term lately over, and the Lord Chancellor sitting in Lincoln’s Inn Hall. Implacable November weather. As much mud in the streets as if the waters had but newly retired from the face of the earth, and it would not be wonderful to meet a Megalosaurus, forty feet long or so, waddling like an elephantine lizard up Holborn Hill. Smoke lowering down from chimney-pots, making a soft black drizzle, with flakes of soot in it as big as full-grown snow-flakes — gone into mourning, one might imagine, for the death of the sun. Dogs, undistinguishable in mire. Horses, scarcely better; splashed to their very blinkers. Foot passengers, jostling one another’s umbrellas in a general infection of ill-temper, and losing their foot-hold at street-corners, where tens of thousands of other foot passengers have been slipping and sliding since the day broke (if the day ever broke), adding new deposits to the crust upon crust of mud, sticking at those points tenaciously to the pavement, and accumulating at compound interest.
Fog everywhere. Fog up the river, where it flows among green aits and meadows; fog down the river, where it rolls defiled among the tiers of shipping and the waterside pollutions of a great (and dirty) city. Fog on the Essex marshes, fog on the Kentish heights. Fog creeping into the cabooses of collier-brigs; fog lying out on the yards, and hovering in the rigging of great ships; fog drooping on the gunwales of barges and small boats. Fog in the eyes and throats of ancient Greenwich pensioners, wheezing by the firesides of their wards; fog in the stem and bowl of the afternoon pipe of the wrathful skipper, down in his close cabin; fog cruelly pinching the toes and fingers of his shivering little ’prentice boy on deck. Chance people on the bridges peeping over the parapets into a nether sky of fog, with fog all round them, as if they were up in a balloon, and hanging in the misty clouds.
Gas looming through the fog in divers places in the streets, much as the sun may, from the spongey fields, be seen to loom by husbandman and ploughboy. Most of the shops lighted two hours before their time — as the gas seems to know, for it has a haggard and unwilling look.
The raw afternoon is rawest, and the dense fog is densest, and the muddy streets are muddiest near that leaden-headed old obstruction, appropriate ornament for the threshold of a leaden-headed old corporation, Temple Bar. And hard by Temple Bar, in Lincoln’s Inn Hall, at the very heart of the fog, sits the Lord High Chancellor in his High Court of Chancery."
-EviLore, 'Bleak House'
Not debating whether it's right or wrong, but why wouldn't it be 1:1 if rotoscoped? Rotoscoping is why things like Ralph Bakshi's movies and the Fleishcer Superman series look so fluid. Because rotoscoping allows for 1:1 timing.What a cunt. This clearly isn't rotoscoping, it wouldn't be perfectly 1:1 timed if it was.
Maybe he rotoscoped it 0.99:1. Invisible to the eye but he could say it’s not the sameNot debating whether it's right or wrong, but why wouldn't it be 1:1 if rotoscoped? Rotoscoping is why things like Ralph Bakshi's movies and the Fleishcer Superman series look so fluid. Because rotoscoping allows for 1:1 timing.
Once upon a time, in a world where video game characters lived and breathed, the two most beloved characters were Mario and Sonic. They were both heroes in their own right, with Mario saving the Mushroom Kingdom time and time again, while Sonic was the fastest thing alive and always on the move.
One day, a strange force descended upon their world, threatening to destroy everything in its path. It was a powerful entity known only as the Void, and it was devouring everything in sight. The Void had consumed entire planets, and was now making its way towards the video game world, seeking to consume everything in its path.
Mario and Sonic were both called upon to stop the Void, and they knew that the only way to defeat it was to work together. However, they were also competitive rivals, each believing that they were the greatest hero in their own right. As they set out on their quest to save the video game world, they couldn't help but feel a sense of tension between them.
As they journeyed through the various video game landscapes, they encountered all sorts of obstacles and challenges. They fought off hordes of monsters, navigated treacherous landscapes, and solved puzzles that would make even the smartest scientists scratch their heads.
At first, Mario and Sonic worked well together, each bringing their own unique abilities to the table. Mario used his incredible jumping ability to reach high places and stomp on enemies, while Sonic's lightning-fast speed allowed him to run circles around their foes. However, as they progressed deeper into the Void's lair, their competitive nature began to get the better of them.
Mario and Sonic began to argue about who was doing more work, and who was the real hero of their quest. Mario felt that Sonic was hogging all the glory, while Sonic thought that Mario wasn't doing enough to help. The two heroes began to bicker and argue, with each trying to outdo the other.
As they approached the heart of the Void's lair, they found themselves facing off against the Void itself. The entity was massive, with tendrils of darkness reaching out in every direction. Mario and Sonic knew that this was it - their final battle against the Void.
However, before they could attack, the Void spoke to them. "Why do you fight?" it asked. "You two are heroes, and yet you bicker and argue like children. You should be working together, not against each other."
Mario and Sonic looked at each other, and then back at the Void. They realized that it was right - they had been so focused on their own egos that they had forgotten about the bigger picture. They needed to work together if they were going to save the video game world.
Mario and Sonic joined forces, with Mario using his fireballs to weaken the Void's defenses, while Sonic darted in and out of its tendrils, dealing devastating blows with his spin attacks. The two heroes worked in perfect harmony, each complimenting the other's abilities and working together to take down the Void.
As they fought, they began to feel a sense of camaraderie that they had never felt before. They were no longer rivals, but partners in a battle against a common foe. They fought with all their might, and in the end, they emerged victorious.
As the Void disintegrated into nothingness, Mario and Sonic looked at each other, a newfound respect in their eyes. They knew that they had learned an important lesson - that it wasn't about who was the greatest hero, but about working together to achieve a common goal.
From that day on, Mario and Sonic were the closest of friends, working together to protect the video game world from all threats. They still had their friendly rivalries, but now they knew that they were all on the same
In my opinion, Lies of P also ripped the animations from Bloodborne.
Being inspired by something and 1:1 copy-pasting is a tad different.Miyazaki has been stealing from Kentaro Miura and H.P. Lovecraft for years. I don't see the problem.
Okay, okay, but I also wrote "in my opinion."You should really show evidence if you're going to make that claim
FROMSOFTWARE and other companies legally contracted people to make assets and pay them. This guy did not. Why is he undermining talented contractors? His perception is skewed. He deserves to get sued.
Bingo. This has happened a couple times before with Epic offering creators' packs for free for the community after paying the creators to participate in this deal. Just recently i.e. a month ago I got an email stating this was the case with one of the free packs offered recently.If I'm understanding correctly, his claim is that he bought them off Epic's Unreal Engine Asset Marketplace. Which if true, puts the onus on Epic and the people selling the 1:1 rips.
…This is HUGE if that is the case. Honestly he knows better and we all know what happens to people when they except “HOT” items.Bingo. This has happened a couple times before with Epic offering creators' packs for free for the community after paying the creators to participate in this deal. Just recently i.e. a month ago I got an email stating this was the case with one of the free packs offered recently.
Who is "he"?…This is HUGE if that is the case. Honestly he knows better and we all know what happens to people when they except “HOT” items.
…This is HUGE if that is the case. Honestly he knows better and we all know what happens to people when they except “HOT” items.
Not debating whether it's right or wrong, but why wouldn't it be 1:1 if rotoscoped? Rotoscoping is why things like Ralph Bakshi's movies and the Fleishcer Superman series look so fluid. Because rotoscoping allows for 1:1 timing.
You don't understand game dev and it shows.If the rotoscoping argument was real and made in good faith, any decent animator wouldn't have copied 1:1 entire multiple-seconds sequences from a direct competitor, they would have made their own spin on it, instead of reproducing every single detail to a point it is almost impossible to do (even less so for an amateur).
The only real explanation is that they simply ripped the animations straight from the game's data. Thinking otherwise is ridiculous.
They simply thought it wouldn't get noticed and could get away with it.
Such a strong counter-argument. Don't assume anything.You don't understand game dev and it shows.
EDIT: Hostile tone isn't intentional, trying to be real here.
Yes, that's the point. It makes virtually no sense to actively and consciously rip competitors' assets as a game dev, especially within the same genre where it's obvious it will be caught right away.Such a strong counter-argument. Don't assume anything.
Absolute perfect (to the fucking millimeter) rotoscoping of long mocapped sequences would be very harduous (and time consuming) to do for a pro, even more so for a solo indie with little to no experience.
And who would in good faith make such an actual conscious effort to reproduce that precisely the animations of a competitor? Losing weeks of precious devtime to make your animations so close that you can get sued for it. When it's actually much faster-easier to make up your own deviations.
Oh, I stand corrected then. I was under the impression the devs themselves were saying they "rotoscoped" Souls animation themselves, in addition of using bought assets.The devs aren't claiming they were rotoscoping. They were claiming it's a possibility the 3rd party that sold the animations was rotoscoping.